DocumentCode
613818
Title
Immersive 3D modeling with Blender and off-the-shelf hardware
Author
Takala, Tuukka M. ; Makarainen, Meeri ; Hamalainen, Perttu
Author_Institution
Aalto University, Department of Media Technology, Finland
fYear
2013
fDate
16-17 March 2013
Firstpage
191
Lastpage
192
Abstract
We present an immersive 3D modeling application with stereoscopic graphics, head tracking, and 3D input devices. The application was built in three weeks on top of Blender, an open source 3D modeling software, and relies solely on affordable, off-the-shelf hardware like PlayStation Move controllers. Our goal was to create an easy to use 3D modeling environment that employs both 2D and 3D interaction techniques and contains several modeling tools. We conducted a basic user study where novice and professional 3D artists created 3D models with our application. The study participants thought that the application was fun and intuitive to use, but accurate posing of objects was difficult. We also examined the participants´ beliefs about future use of immersive technology in 3D modeling. The short implementation time of the application, its many features, and the 3D models created by the study participants set an example of what can be achieved with open source software and off-the-shelf hardware.
Keywords
Hardware; Software; Solid modeling; Stereo image processing; Three-dimensional displays; Tracking; Two dimensional displays; 3D modeling; 3D user interfaces; Natural interaction; PlayStation Move; stereoscopic 3D; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
3D User Interfaces (3DUI), 2013 IEEE Symposium on
Conference_Location
Orlando, FL
Print_ISBN
978-1-4673-6097-5
Type
conf
DOI
10.1109/3DUI.2013.6550243
Filename
6550243
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