• DocumentCode
    613818
  • Title

    Immersive 3D modeling with Blender and off-the-shelf hardware

  • Author

    Takala, Tuukka M. ; Makarainen, Meeri ; Hamalainen, Perttu

  • Author_Institution
    Aalto University, Department of Media Technology, Finland
  • fYear
    2013
  • fDate
    16-17 March 2013
  • Firstpage
    191
  • Lastpage
    192
  • Abstract
    We present an immersive 3D modeling application with stereoscopic graphics, head tracking, and 3D input devices. The application was built in three weeks on top of Blender, an open source 3D modeling software, and relies solely on affordable, off-the-shelf hardware like PlayStation Move controllers. Our goal was to create an easy to use 3D modeling environment that employs both 2D and 3D interaction techniques and contains several modeling tools. We conducted a basic user study where novice and professional 3D artists created 3D models with our application. The study participants thought that the application was fun and intuitive to use, but accurate posing of objects was difficult. We also examined the participants´ beliefs about future use of immersive technology in 3D modeling. The short implementation time of the application, its many features, and the 3D models created by the study participants set an example of what can be achieved with open source software and off-the-shelf hardware.
  • Keywords
    Hardware; Software; Solid modeling; Stereo image processing; Three-dimensional displays; Tracking; Two dimensional displays; 3D modeling; 3D user interfaces; Natural interaction; PlayStation Move; stereoscopic 3D; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D User Interfaces (3DUI), 2013 IEEE Symposium on
  • Conference_Location
    Orlando, FL
  • Print_ISBN
    978-1-4673-6097-5
  • Type

    conf

  • DOI
    10.1109/3DUI.2013.6550243
  • Filename
    6550243