DocumentCode
613819
Title
CaveCAD: Architectural design in the CAVE
Author
Hughes, Cathleen E. ; Lelin Zhang ; Schulze, Jurgen P. ; Edelstein, Eve ; Macagno, Eduardo
Author_Institution
University of California San Diego, Calit2, La Jolla, USA
fYear
2013
fDate
16-17 March 2013
Firstpage
193
Lastpage
194
Abstract
CaveCAD is our in-house developed 3D modeling tool, which runs in immersive virtual reality environments, such as CAVEs. We built it from the ground up, in collaboration with architects, to explore how immersive 3D interaction systems can support 3D modeling tasks. CaveCAD offers typical 3D modeling functions, such as geometry creation, modification of existing geometry, assignment of surface materials and textures, the use of libraries of 3D components, geographical placement functions, and shadows. CaveCAD goes beyond traditional 3D modeling tools by utilizing direct 3D interaction methods. We evaluated our modeling system by running a small pilot study with four participants: two novice users and two expert users were tasked to build Disney World´s magic castle.
Keywords
Geometry; Laser beams; Materials; Solid modeling; Three-dimensional displays; User interfaces; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
3D User Interfaces (3DUI), 2013 IEEE Symposium on
Conference_Location
Orlando, FL
Print_ISBN
978-1-4673-6097-5
Type
conf
DOI
10.1109/3DUI.2013.6550244
Filename
6550244
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