• DocumentCode
    613819
  • Title

    CaveCAD: Architectural design in the CAVE

  • Author

    Hughes, Cathleen E. ; Lelin Zhang ; Schulze, Jurgen P. ; Edelstein, Eve ; Macagno, Eduardo

  • Author_Institution
    University of California San Diego, Calit2, La Jolla, USA
  • fYear
    2013
  • fDate
    16-17 March 2013
  • Firstpage
    193
  • Lastpage
    194
  • Abstract
    CaveCAD is our in-house developed 3D modeling tool, which runs in immersive virtual reality environments, such as CAVEs. We built it from the ground up, in collaboration with architects, to explore how immersive 3D interaction systems can support 3D modeling tasks. CaveCAD offers typical 3D modeling functions, such as geometry creation, modification of existing geometry, assignment of surface materials and textures, the use of libraries of 3D components, geographical placement functions, and shadows. CaveCAD goes beyond traditional 3D modeling tools by utilizing direct 3D interaction methods. We evaluated our modeling system by running a small pilot study with four participants: two novice users and two expert users were tasked to build Disney World´s magic castle.
  • Keywords
    Geometry; Laser beams; Materials; Solid modeling; Three-dimensional displays; User interfaces; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D User Interfaces (3DUI), 2013 IEEE Symposium on
  • Conference_Location
    Orlando, FL
  • Print_ISBN
    978-1-4673-6097-5
  • Type

    conf

  • DOI
    10.1109/3DUI.2013.6550244
  • Filename
    6550244