DocumentCode
613969
Title
A Feasibility Study on Using Low-Cost Gaming Devices for Rehabilitation
Author
Kin Fun Li ; Sevcenco, A.
Author_Institution
Electr. & Comput. Eng., Univ. of Victoria, Victoria, BC, Canada
fYear
2013
fDate
25-28 March 2013
Firstpage
219
Lastpage
224
Abstract
Telerehabilitation has become a reality with the advances of communication and sensing technologies. The past decade has seen much research work done in rehabilitation using sophisticated devices and complex computations. A recent research trend has emerged with the proliferation of gaming devices and sensors. This work investigates rehabilitation of wrist and arm using the affordable Nintendo Wii Remote controller with an USB-equipped personal computer. Other gaming devices such as Microsoft´s Kinect are discussed. The impact of positional displacement of the controller is examined. The sensitive of the controller with respect to prescribed motions is studied. Extensive experiments performed with various controllers, motions, and people are discussed. Conclusions are drawn on the suitability of using the Wii Remote controller in rehabilitation.
Keywords
computer games; interactive devices; patient rehabilitation; telemedicine; Microsoft Kinect; Nintendo Wii remote controller; USB-equipped personal computer; arm rehabilitation; controller positional displacement; controller sensitivity; gaming device proliferation; low-cost gaming devices; sensor proliferation; telerehabilitation; wrist rehabilitation; Computers; Sensors; Standards; Three-dimensional displays; Tracking; Training; Wrist; e-learning; human machine interface; motion classification; motion recognition; rehabilitation; telemedicine;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Information Networking and Applications Workshops (WAINA), 2013 27th International Conference on
Conference_Location
Barcelona
Print_ISBN
978-1-4673-6239-9
Electronic_ISBN
978-0-7695-4952-1
Type
conf
DOI
10.1109/WAINA.2013.262
Filename
6550400
Link To Document