DocumentCode
61702
Title
An Automatically Generated Evaluation Function in General Game Playing
Author
Waledzik, Karol ; Mandziuk, Jacek
Author_Institution
Fac. of Math. & Inf. Sci., Warsaw Univ. of Technol., Warsaw, Poland
Volume
6
Issue
3
fYear
2014
fDate
Sept. 2014
Firstpage
258
Lastpage
270
Abstract
General game-playing (GGP) competitions provide a framework for building multigame-playing agents. In this paper, we describe an attempt at the implementation of such an agent. It relies heavily on our knowledge-free method of automatic construction of an approximate state evaluation function, based on game rules only. This function is then employed by one of the two game tree search methods: MTD (f) or guided upper confidence bounds applied to trees (GUCT), the latter being our proposal of an algorithm combining UCT with the usage of an evaluation function. The performance of our agent is very satisfactory when compared to a baseline UCT implementation.
Keywords
computer games; multi-agent systems; trees (mathematics); GGP competitions; GUCT; approximate state evaluation function; automatically generated evaluation function; game rules; game tree search methods; general game playing; guided upper confidence bounds applied to trees; knowledge-free method; multigame-playing agents; Algorithm design and analysis; Approximation algorithms; Buildings; Correlation; Games; Law; Stability analysis; Autonomous game playing; MTD; evaluation function; general game playing (GGP); upper confidence bounds applied to trees (UCT);
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2013.2286825
Filename
6644281
Link To Document