• DocumentCode
    61702
  • Title

    An Automatically Generated Evaluation Function in General Game Playing

  • Author

    Waledzik, Karol ; Mandziuk, Jacek

  • Author_Institution
    Fac. of Math. & Inf. Sci., Warsaw Univ. of Technol., Warsaw, Poland
  • Volume
    6
  • Issue
    3
  • fYear
    2014
  • fDate
    Sept. 2014
  • Firstpage
    258
  • Lastpage
    270
  • Abstract
    General game-playing (GGP) competitions provide a framework for building multigame-playing agents. In this paper, we describe an attempt at the implementation of such an agent. It relies heavily on our knowledge-free method of automatic construction of an approximate state evaluation function, based on game rules only. This function is then employed by one of the two game tree search methods: MTD (f) or guided upper confidence bounds applied to trees (GUCT), the latter being our proposal of an algorithm combining UCT with the usage of an evaluation function. The performance of our agent is very satisfactory when compared to a baseline UCT implementation.
  • Keywords
    computer games; multi-agent systems; trees (mathematics); GGP competitions; GUCT; approximate state evaluation function; automatically generated evaluation function; game rules; game tree search methods; general game playing; guided upper confidence bounds applied to trees; knowledge-free method; multigame-playing agents; Algorithm design and analysis; Approximation algorithms; Buildings; Correlation; Games; Law; Stability analysis; Autonomous game playing; MTD; evaluation function; general game playing (GGP); upper confidence bounds applied to trees (UCT);
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2013.2286825
  • Filename
    6644281