DocumentCode :
61843
Title :
Automated 3-D Animation From Snooker Videos With Information-Theoretical Optimization
Author :
Jiang, Rui ; Parry, Matthew L. ; Legg, Philip A. ; Chung, David H. S. ; Griffiths, Iwan W.
Author_Institution :
Swansea Univ., Swansea, UK
Volume :
5
Issue :
4
fYear :
2013
fDate :
Dec. 2013
Firstpage :
337
Lastpage :
345
Abstract :
Automated 3-D modeling from real sports videos can provide useful resources for visual design in sports-related computer games, saving a lot of effort in manual design of visual contents. However, image-based 3-D reconstruction usually suffers from inaccuracy caused by statistic image analysis. In this paper, we propose an information-theoretical scheme to minimize errors of automated 3-D modeling from monocular sports videos. In the proposed scheme, mutual information (MI) was exploited to compute the fitting scores of a 3-D model against the observed single-view scene, and the optimization of model fitting was carried out subsequently. With this optimization scheme, errors in model fitting were minimized without human intervention, allowing automated reconstruction of 3-D animation from consecutive monocular video frames at high accuracy. In our work, the Snooker videos were taken as our case study, balls were positioned in 3-D space from single-view frames, and 3-D animation was reproduced from real Snooker videos. Our experimental results validated that the proposed information-theoretical scheme can help attain better accuracy in the automated reconstruction of 3-D animation, and demonstrated that information-theoretical evaluation can be an effective approach for model-based reconstruction from single-view videos.
Keywords :
computer animation; computer games; image reconstruction; optimisation; statistical analysis; video signal processing; automated 3D animation; consecutive monocular video frames; image-based 3D reconstruction; information-theoretical optimization; model fitting; model-based reconstruction; mutual information; single-view scene; snooker videos; sports-related computer games; statistic image analysis; Cameras; Fitting; Games; Image reconstruction; Solid modeling; Three-dimensional displays; Videos; 3-D animation; Automated 3-D modeling; computer game design; visual design;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2013.2275164
Filename :
6571199
Link To Document :
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