• DocumentCode
    619874
  • Title

    The research on patterns and UCT algorithm in NoGo game

  • Author

    Yuxia Sun ; Cheng Liu ; Hongkun Qiu

  • Author_Institution
    Eng. Training Center, Shenyang Aerosp. Univ., Shenyang, China
  • fYear
    2013
  • fDate
    25-27 May 2013
  • Firstpage
    1178
  • Lastpage
    1182
  • Abstract
    NoGo game is similar to Go game, that means they have similar notion of group, killing, stones and chessboard. However, their rulers are completely different, or opposite, like the first player suicides, kills a group, or has no more legal moves, the opponent will win the game. In this paper, the patterns of NoGo are expounded in detail. The pattern values, the pattern sizes and the pattern formats are discussed. At the same time, an optimizing pattern matching algorithm is put forward to find out the best move for NoGo game. In addition, if the best move has not been found by the matching pattern algorithm, a modified UCT algorithm is also applied to play the NoGo game. The experimental results show that the proposed approaches are workable for NoGo.
  • Keywords
    computer games; pattern matching; trees (mathematics); NoGo game; UCT algorithm; computer game; optimizing pattern matching algorithm; pattern format; pattern research; pattern size; pattern values; upper confidence bounds for trees algorithm; Algorithm design and analysis; Computers; Games; Law; Monte Carlo methods; Pattern matching; Computer Games; NoGo; Patterns and UCT algorithm;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control and Decision Conference (CCDC), 2013 25th Chinese
  • Conference_Location
    Guiyang
  • Print_ISBN
    978-1-4673-5533-9
  • Type

    conf

  • DOI
    10.1109/CCDC.2013.6561103
  • Filename
    6561103