DocumentCode
619874
Title
The research on patterns and UCT algorithm in NoGo game
Author
Yuxia Sun ; Cheng Liu ; Hongkun Qiu
Author_Institution
Eng. Training Center, Shenyang Aerosp. Univ., Shenyang, China
fYear
2013
fDate
25-27 May 2013
Firstpage
1178
Lastpage
1182
Abstract
NoGo game is similar to Go game, that means they have similar notion of group, killing, stones and chessboard. However, their rulers are completely different, or opposite, like the first player suicides, kills a group, or has no more legal moves, the opponent will win the game. In this paper, the patterns of NoGo are expounded in detail. The pattern values, the pattern sizes and the pattern formats are discussed. At the same time, an optimizing pattern matching algorithm is put forward to find out the best move for NoGo game. In addition, if the best move has not been found by the matching pattern algorithm, a modified UCT algorithm is also applied to play the NoGo game. The experimental results show that the proposed approaches are workable for NoGo.
Keywords
computer games; pattern matching; trees (mathematics); NoGo game; UCT algorithm; computer game; optimizing pattern matching algorithm; pattern format; pattern research; pattern size; pattern values; upper confidence bounds for trees algorithm; Algorithm design and analysis; Computers; Games; Law; Monte Carlo methods; Pattern matching; Computer Games; NoGo; Patterns and UCT algorithm;
fLanguage
English
Publisher
ieee
Conference_Titel
Control and Decision Conference (CCDC), 2013 25th Chinese
Conference_Location
Guiyang
Print_ISBN
978-1-4673-5533-9
Type
conf
DOI
10.1109/CCDC.2013.6561103
Filename
6561103
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