DocumentCode :
620098
Title :
The design of Surakarta chess battle platform in computer game
Author :
Liqun Zhang ; Lili Ding ; Zhenlai Li
Author_Institution :
Sch. of Comput. & Commun. Eng., Liaoning Shihua Univ., Fushun, China
fYear :
2013
fDate :
25-27 May 2013
Firstpage :
2332
Lastpage :
2335
Abstract :
Surakarta chess is one of Computer Olympiad chesses, and it is also one of college students´ national computer game competition chesses in China. The defects of traditional machine-machine game of Surakarta chess are pointed out. The advantages of using battle platform of Surakarta chess in computer game are presented. The design methods of the battle platform of Surakarta chess in computer game, including network model design, protocol design, and function design, etc. are advanced. The processing methods of key problems in the battle platform of Surakarta chess in computer game, such as position change, the generalized move algorithm and communication program, etc. are presented. It has referential value to accomplish the battle platform in computer game of a certain sort of chess.
Keywords :
computer games; China; Surakarta chess; battle platform; college student; communication program; computer olympiad chess; function design; generalized move algorithm; machine-machine game; national computer game competition; network model design; position change; protocol design; Computational modeling; Computers; Data communication; Games; Protocols; Servers; Sockets; Battle platform; Game protocol; Network model; Position change;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Control and Decision Conference (CCDC), 2013 25th Chinese
Conference_Location :
Guiyang
Print_ISBN :
978-1-4673-5533-9
Type :
conf
DOI :
10.1109/CCDC.2013.6561327
Filename :
6561327
Link To Document :
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