• DocumentCode
    620098
  • Title

    The design of Surakarta chess battle platform in computer game

  • Author

    Liqun Zhang ; Lili Ding ; Zhenlai Li

  • Author_Institution
    Sch. of Comput. & Commun. Eng., Liaoning Shihua Univ., Fushun, China
  • fYear
    2013
  • fDate
    25-27 May 2013
  • Firstpage
    2332
  • Lastpage
    2335
  • Abstract
    Surakarta chess is one of Computer Olympiad chesses, and it is also one of college students´ national computer game competition chesses in China. The defects of traditional machine-machine game of Surakarta chess are pointed out. The advantages of using battle platform of Surakarta chess in computer game are presented. The design methods of the battle platform of Surakarta chess in computer game, including network model design, protocol design, and function design, etc. are advanced. The processing methods of key problems in the battle platform of Surakarta chess in computer game, such as position change, the generalized move algorithm and communication program, etc. are presented. It has referential value to accomplish the battle platform in computer game of a certain sort of chess.
  • Keywords
    computer games; China; Surakarta chess; battle platform; college student; communication program; computer olympiad chess; function design; generalized move algorithm; machine-machine game; national computer game competition; network model design; position change; protocol design; Computational modeling; Computers; Data communication; Games; Protocols; Servers; Sockets; Battle platform; Game protocol; Network model; Position change;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control and Decision Conference (CCDC), 2013 25th Chinese
  • Conference_Location
    Guiyang
  • Print_ISBN
    978-1-4673-5533-9
  • Type

    conf

  • DOI
    10.1109/CCDC.2013.6561327
  • Filename
    6561327