DocumentCode
620098
Title
The design of Surakarta chess battle platform in computer game
Author
Liqun Zhang ; Lili Ding ; Zhenlai Li
Author_Institution
Sch. of Comput. & Commun. Eng., Liaoning Shihua Univ., Fushun, China
fYear
2013
fDate
25-27 May 2013
Firstpage
2332
Lastpage
2335
Abstract
Surakarta chess is one of Computer Olympiad chesses, and it is also one of college students´ national computer game competition chesses in China. The defects of traditional machine-machine game of Surakarta chess are pointed out. The advantages of using battle platform of Surakarta chess in computer game are presented. The design methods of the battle platform of Surakarta chess in computer game, including network model design, protocol design, and function design, etc. are advanced. The processing methods of key problems in the battle platform of Surakarta chess in computer game, such as position change, the generalized move algorithm and communication program, etc. are presented. It has referential value to accomplish the battle platform in computer game of a certain sort of chess.
Keywords
computer games; China; Surakarta chess; battle platform; college student; communication program; computer olympiad chess; function design; generalized move algorithm; machine-machine game; national computer game competition; network model design; position change; protocol design; Computational modeling; Computers; Data communication; Games; Protocols; Servers; Sockets; Battle platform; Game protocol; Network model; Position change;
fLanguage
English
Publisher
ieee
Conference_Titel
Control and Decision Conference (CCDC), 2013 25th Chinese
Conference_Location
Guiyang
Print_ISBN
978-1-4673-5533-9
Type
conf
DOI
10.1109/CCDC.2013.6561327
Filename
6561327
Link To Document