• DocumentCode
    62132
  • Title

    Self-Adaptation of Playing Strategies in General Game Playing

  • Author

    Swiechowski, Maciej ; Mandziuk, Jacek

  • Author_Institution
    Syst. Res. Inst., Warsaw, Poland
  • Volume
    6
  • Issue
    4
  • fYear
    2014
  • fDate
    Dec. 2014
  • Firstpage
    367
  • Lastpage
    381
  • Abstract
    The term general game playing (GGP) refers to a subfield of AI which aims at developing agents able to effectively play many games from a particular class (finite, deterministic). It is also the name of the annual competition proposed by Stanford Logic Group at Stanford University (Stanford, CA, USA), which provides a framework for testing and evaluating GGP agents. In this paper, we present our GGP player which managed to win four out of seven games in the 2012 preliminary round and advanced to the final phase. Our system (named MINI-Player) relies on a pool of playing strategies and autonomously picks the ones which seem to be best suited to a given game. The chosen strategies are combined with one another and incorporated into the upper confidence bounds applied to trees (UCT) algorithm. The effectiveness of our player is evaluated on a set of games from the 2012 GGP Competition as well as a few other, single-player games. The paper discusses the efficacy of proposed playing strategies and evaluates the mechanism of their switching. The proposed idea of dynamically assigning search strategies during play is both novel and promising.
  • Keywords
    artificial intelligence; game theory; trees (mathematics); AI; GGP agents; GGP player; MINI-Player; Stanford Logic Group; Stanford University; UCT algorithm; general game playing; playing strategy; self-adaptation; single-player games; trees algorithm; Artificial intelligence; Computational modeling; Feature extraction; Games; History; Monte Carlo methods; Switches; Game tree search; Monte Carlo methods; general game playing (GGP); statistical learning;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2013.2275163
  • Filename
    6571225