Title :
Virtual-spine: The collaboration between pervasive environment based simulator, game engine (mixed-reality) and pervasive messaging
Author :
Wang, S.J. ; Di Yu
Author_Institution :
Dept. of Design, Monash Univ. Melbourne, Melbourne, VIC, Australia
Abstract :
This paper outlines a project called "Virtual-spine" which aims to convert seated posture data into interactive 3D representations of spine movement. Spine movement information is collected from pressure sensors installed at various locations on the seat. Sensor readings are combined with "chair-id" and user "profile" to obtain contextual hypotheses. The output is delivered via a messaging system developed to help prevent harmful and fixed postures in prolonged sitting. A specific setup for evaluation testing is also outlined.
Keywords :
computer games; medical computing; pressure sensors; ubiquitous computing; virtual reality; 3D spine movement representation; chair-id profile; game engine; mixed reality; pervasive environment based simulator; pervasive messaging; posture data; pressure sensor; sensor reading; user profile; virtual spine project; Biomedical imaging; Europe; Head; arduino; context; health; interactive 3D; pervasive computing; sitting; spine; unity 3D;
Conference_Titel :
Pervasive Computing Technologies for Healthcare (PervasiveHealth), 2013 7th International Conference on
Conference_Location :
Venice
Print_ISBN :
978-1-4799-0296-5
Electronic_ISBN :
978-1-936968-80-0