DocumentCode
624045
Title
Exergames as a new support tool for physical education classes
Author
Finco, Mateus David ; Reategui, Eliseo Berni ; Variani, Paula ; Zaro, M.A.
Author_Institution
Comput. in Educ. Grad. Dept., Fed. Univ. of Rio Grande do Sul (UFRGS), Porto Alegre, Brazil
fYear
2013
fDate
20-24 May 2013
Firstpage
360
Lastpage
363
Abstract
Exergames can be used as a resource to support learning of movements, sports moves or simply as a tool to increase caloric expenditure. Its use is also related to alternative forms of entertainment and exercise. Within this perspective, this study aims to analyze the motivational level and willingness of children and adolescents from eight to fourteen years-old to practice physical activities with exergames in Physical Education classes. Our research methodology followed a non-participant observation approach. Students were observed for a period of 3 months in an exergame lab at the Israeli School located in Porto Alegre, Brazil. A total of 24 students, of both genders, participated in the experiment. Results showed that students joined the activities with motivation and interest, presenting also gains in their practice of physical activity and development of social skills among the classmates during the meetings at school.
Keywords
computer aided instruction; educational courses; educational institutions; serious games (computing); Brazil; Israeli school; Porto Alegre; caloric expenditure; classmates; entertainment; exercise; exergames; nonparticipant observation approach; physical education classes; social skills; support tool; Computers; Educational institutions; Electronic mail; Entertainment industry; Games; Obesity; Exergames; Motivation; Movement; Physical Education; Technology; Video Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Collaboration Technologies and Systems (CTS), 2013 International Conference on
Conference_Location
San Diego, CA
Print_ISBN
978-1-4673-6403-4
Type
conf
DOI
10.1109/CTS.2013.6567255
Filename
6567255
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