DocumentCode
624046
Title
Collaborative and cooperative games: Facts and assumptions
Author
Islas Sedano, Carolina ; Carvalho, Maira B. ; Secco, Nicola ; Longstreet, C. Shaun
Author_Institution
Sch. of Comput., Univ. of Eastern Finland, Joensuu, Finland
fYear
2013
fDate
20-24 May 2013
Firstpage
370
Lastpage
376
Abstract
Collaboration and cooperation are fundamental activities and processes for humans. There has been a recent rise in the interest in collaborative and cooperative processes in several fields of study and an increasing popularity of commercial collaborative games. In this paper, we aim to identify how are collaboration and cooperation processes studied and promoted in the field of game research, with emphasis in digital games. To that end, we systematically analyzed two sets of data: academic publications on collaborative games and reviews of commercial collaborative games. From this examination, we acknowledge the important relationship between games and the cultural context, and we identify three main areas of study for this type of games (learning environments, interaction, and in-gameplay experience), which serve as a landscape for the investigation on collaborative and cooperative games.
Keywords
computer games; data analysis; academic publication data; collaboration process; collaborative game; cooperation process; cooperative game; data analysis; digital games; game interaction; game research; in-gameplay experience; learning environment; review data; Collaboration; Context; Data collection; Educational institutions; Games; Industries; Collaborative games; Collaborative serious games; Serious games aimed at supporting collaboration;
fLanguage
English
Publisher
ieee
Conference_Titel
Collaboration Technologies and Systems (CTS), 2013 International Conference on
Conference_Location
San Diego, CA
Print_ISBN
978-1-4673-6403-4
Type
conf
DOI
10.1109/CTS.2013.6567257
Filename
6567257
Link To Document