• DocumentCode
    624119
  • Title

    Building a cloud-based MOG game server

  • Author

    Chanthaphram, Kanwara ; Buranapinyo, Watcharachai ; Udomkasemsub, Orachun ; Achalakul, Tiranee

  • Author_Institution
    Comput. Eng. Dept., King Mongkut´s Univ. of Technol. Thonburi, Bangmod, Thailand
  • fYear
    2013
  • fDate
    29-31 May 2013
  • Firstpage
    143
  • Lastpage
    148
  • Abstract
    To help SMEs game service provider in supporting a large-scale of multi-players online games (MOGs), a distributed game server deployed in multiple zones has been widely used. Because of the demand of MOGs is dynamically changing over time, game system in some zones may experience the server overloads. Existing load balancing algorithm has been implemented to solve this problem by transferring the workload to under-loaded servers. However, in some cases, the service can still be interrupted due to the limitation in the total numbers of servers. To address this problem, we design and implement a connection scheduling method for an elastic game server system with a load balancing capability. A public cloud will be used for deployment in combination with a private cloud. The experimental server allows the continuity in supporting an increased number of clients. Our experimental results show that our distributed server system is able to reduce the response time of game playing experience with a high level of client satisfaction.
  • Keywords
    cloud computing; computer games; customer satisfaction; resource allocation; scheduling; small-to-medium enterprises; SME game service provider; client satisfaction; cloud-based MOG game server; connection scheduling method; distributed game server system; elastic game server system; load balancing algorithm; multiplayer online game; private cloud; public cloud; server overload; under loaded server; Algorithm design and analysis; Cloud computing; Games; Heuristic algorithms; Load management; Servers; Time factors; Distributed Game Server; Hybrid Cloud; Load Balancing Techniques; Multi-players Online Game (MOG);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Software Engineering (JCSSE), 2013 10th International Joint Conference on
  • Conference_Location
    Maha Sarakham
  • Print_ISBN
    978-1-4799-0805-9
  • Type

    conf

  • DOI
    10.1109/JCSSE.2013.6567335
  • Filename
    6567335