DocumentCode
625812
Title
Block based depth map estimation algorithm for 2D-to-3D conversion
Author
Freiling, Benjamin ; Schumann, T. ; Yeong-Kang Lai ; Yu-Fan Lai
fYear
2013
fDate
3-6 June 2013
Firstpage
53
Lastpage
54
Abstract
3D vision is becoming increasingly important, in major motion pictures as well as in home entertainment. Depth map generation plays a major role in 2D-to-3D conversion and acts as a precursory stage to Depth Based Image Rendering (DIBR). This paper presents a novel algorithm for depth map generation using a block based approach. The algorithm is composed of 2 parts: Background depth map generation and moving object detection and filling. The quality of generated depth maps is adequate, considering the block based approach. The proposed algorithm is suitable for VLSI implementation.
Keywords
VLSI; image motion analysis; object detection; rendering (computer graphics); 2D-to-3D conversion; 3D vision; DIBR; VLSI implementation; background depth map generation; block-based depth map estimation algorithm; depth-based image rendering; home entertainment; motion pictures; moving object detection-filling; Educational institutions; Electrical engineering; Estimation; Filling; Image edge detection; Motion pictures; Signal processing algorithms;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics (ISCE), 2013 IEEE 17th International Symposium on
Conference_Location
Hsinchu
ISSN
0747-668X
Print_ISBN
978-1-4673-6198-9
Type
conf
DOI
10.1109/ISCE.2013.6570249
Filename
6570249
Link To Document