• DocumentCode
    625812
  • Title

    Block based depth map estimation algorithm for 2D-to-3D conversion

  • Author

    Freiling, Benjamin ; Schumann, T. ; Yeong-Kang Lai ; Yu-Fan Lai

  • fYear
    2013
  • fDate
    3-6 June 2013
  • Firstpage
    53
  • Lastpage
    54
  • Abstract
    3D vision is becoming increasingly important, in major motion pictures as well as in home entertainment. Depth map generation plays a major role in 2D-to-3D conversion and acts as a precursory stage to Depth Based Image Rendering (DIBR). This paper presents a novel algorithm for depth map generation using a block based approach. The algorithm is composed of 2 parts: Background depth map generation and moving object detection and filling. The quality of generated depth maps is adequate, considering the block based approach. The proposed algorithm is suitable for VLSI implementation.
  • Keywords
    VLSI; image motion analysis; object detection; rendering (computer graphics); 2D-to-3D conversion; 3D vision; DIBR; VLSI implementation; background depth map generation; block-based depth map estimation algorithm; depth-based image rendering; home entertainment; motion pictures; moving object detection-filling; Educational institutions; Electrical engineering; Estimation; Filling; Image edge detection; Motion pictures; Signal processing algorithms;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (ISCE), 2013 IEEE 17th International Symposium on
  • Conference_Location
    Hsinchu
  • ISSN
    0747-668X
  • Print_ISBN
    978-1-4673-6198-9
  • Type

    conf

  • DOI
    10.1109/ISCE.2013.6570249
  • Filename
    6570249