Title :
Mobile Games with an Efficient Scaling Scheme in the Cloud
Author_Institution :
Sch. of Games, Hongik Univ., Jochiwon, South Korea
Abstract :
Contemporary client-server infrastructures and their technologies are limited in flexibility and scalability. Most of this is due to the growth of bandwidth requirements as the number of gaming user increases. Also the emergence of mobile cloud computing indicates that abundant applications such as mobile games are available. We consider that a game cloud can provide scalability by architecture that is able to host hundreds of gaming users in mobile games. We enable mobile games to have the advantages of cloud computing and local resources for the high quality of games, and we show that our architecture can be scaled to hundreds of gaming users in our simulation.
Keywords :
cloud computing; computer games; mobile computing; bandwidth requirements; client-server infrastructures; game cloud computing; game cloud scalability; gaming user; mobile cloud computing; mobile games; Cloud computing; Computational modeling; Computer architecture; Games; Land mobile radio; Servers;
Conference_Titel :
Information Science and Applications (ICISA), 2013 International Conference on
Conference_Location :
Suwon
Print_ISBN :
978-1-4799-0602-4
DOI :
10.1109/ICISA.2013.6579356