Title :
Addressing openness and portability in outdoor pervasive role-playing games
Author :
Kasapakis, Vlasios ; Gavalas, Damianos ; Bubaris, Nikos
Author_Institution :
Dept. of Cultural Technol. & Commun., Univ. of the Aegean, Mytilene, Greece
Abstract :
This article introduces Barbarossa, an outdoor pervasive role-playing game. Existing pervasive game prototypes do not enable relocation of the game space as they heavily rely in orchestration actions. They also overlook several aspects which critically affect user acceptance and game experience such as scenario design, usability of employed technologies, game duration and intensity. Barbarossa addresses the abovementioned issues featuring portable game modes through moderating or seamlessly embedding any orchestration actions needed within the game process. It also takes into account concrete technology usage requirements for each game mode according to the game session duration and player effort required. Game experience is enhanced through incorporating several contextual parameters, while game rules may be personalized based on players´ profile data retrieved from social networks.
Keywords :
augmented reality; computer games; ubiquitous computing; Barbarossa; contextual parameters; game duration; game experience; game intensity; game process; game rules; game session duration; game space; openness; orchestration actions; outdoor pervasive role-playing games; pervasive game prototypes; player effort; player profile data; portability; portable game modes; scenario design; social networks; technology usage requirements; user acceptance; Cities and towns; Games; Global Positioning System; Google; Information technology; Mobile communication; Prototypes; Pervasive games; openness; orchestration; role-playing; user-generated content;
Conference_Titel :
Communications and Information Technology (ICCIT), 2013 Third International Conference on
Conference_Location :
Beirut
Print_ISBN :
978-1-4673-5306-9
DOI :
10.1109/ICCITechnology.2013.6579529