DocumentCode
631931
Title
Animation of 3D characters from single depth camera
Author
Mian Ma ; Feng Xu ; Yebin Liu
Author_Institution
Dept. of Comput. Sci., Beijing Univ. of Posts & Telecommun., Beijing, China
fYear
2011
fDate
7-8 Dec. 2011
Firstpage
1
Lastpage
4
Abstract
As the development of depth acquisition techniques, in recent years, depth cameras achieve to obtain depth maps in real time. In this work, by using a single depth camera, we propose a method to transfer 3D motion of a performer to another character (avatars or other human characters). We capture the motion of a performer by a Kinect camera, which outputs the 3D positions of 15 joints of the performer for each frame. Even though the joints positions are quite noisy and with errors in some frames, our method achieves to calculate joints´ rotations with spatial and temporal consistency and transfer the motion to a target skeleton. By using a skinning technique, the captured skeleton motion drives the target 3D model which performs the same motion with the captured performer.
Keywords
avatars; cameras; computer animation; image thinning; matrix algebra; solid modelling; 3D characters animation; 3D model; 3D motion; 3D positions; Kinect camera; avatars; depth acquisition techniques; depth maps; human characters; joint rotations; real time; single depth camera; skinning technique; spatial consistency; target skeleton; temporal consistency; Bones; Cameras; Computational modeling; Joints; Real-time systems; Skin; Animation; Deformation; Depth camera; RotationMatrix;
fLanguage
English
Publisher
ieee
Conference_Titel
3D Imaging (IC3D), 2011 International Conference on
Conference_Location
Liege
Print_ISBN
978-1-4799-1577-4
Type
conf
DOI
10.1109/IC3D.2011.6584374
Filename
6584374
Link To Document