• DocumentCode
    631931
  • Title

    Animation of 3D characters from single depth camera

  • Author

    Mian Ma ; Feng Xu ; Yebin Liu

  • Author_Institution
    Dept. of Comput. Sci., Beijing Univ. of Posts & Telecommun., Beijing, China
  • fYear
    2011
  • fDate
    7-8 Dec. 2011
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    As the development of depth acquisition techniques, in recent years, depth cameras achieve to obtain depth maps in real time. In this work, by using a single depth camera, we propose a method to transfer 3D motion of a performer to another character (avatars or other human characters). We capture the motion of a performer by a Kinect camera, which outputs the 3D positions of 15 joints of the performer for each frame. Even though the joints positions are quite noisy and with errors in some frames, our method achieves to calculate joints´ rotations with spatial and temporal consistency and transfer the motion to a target skeleton. By using a skinning technique, the captured skeleton motion drives the target 3D model which performs the same motion with the captured performer.
  • Keywords
    avatars; cameras; computer animation; image thinning; matrix algebra; solid modelling; 3D characters animation; 3D model; 3D motion; 3D positions; Kinect camera; avatars; depth acquisition techniques; depth maps; human characters; joint rotations; real time; single depth camera; skinning technique; spatial consistency; target skeleton; temporal consistency; Bones; Cameras; Computational modeling; Joints; Real-time systems; Skin; Animation; Deformation; Depth camera; RotationMatrix;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D Imaging (IC3D), 2011 International Conference on
  • Conference_Location
    Liege
  • Print_ISBN
    978-1-4799-1577-4
  • Type

    conf

  • DOI
    10.1109/IC3D.2011.6584374
  • Filename
    6584374