DocumentCode :
633798
Title :
Omnistereo Video Textures without Ghosting
Author :
Couture, Vincent C. ; Langer, Michael S. ; Roy, Sandip
fYear :
2013
fDate :
June 29 2013-July 1 2013
Firstpage :
64
Lastpage :
70
Abstract :
An omni stereo pair of images provides depth information from stereo up to 360 degrees around a central observer. A method for synthesizing omni stereo video textures was recently introduced which was Based on blending of overlapping stereo videos that were filmed several seconds apart. While it produced loop able omni stereo videos that can be displayed up to 360 degrees around a viewer, ghosting was visible within blended overlaps. This paper presents a stereo stitching method to render these overlaps without any ghosting. The stitching method uses a graph-cut minimization. We show results for scenes with differents types of motion, such as water flows, leaves in the wind and moving people.
Keywords :
graph theory; image sensors; image texture; rendering (computer graphics); stereo image processing; video signal processing; depth information; graph-cut minimization; loop able omni stereo video texture synthesis; overlap rendering; stereo stitching method; Cameras; Cost function; Histograms; Legged locomotion; Minimization; Three-dimensional displays; Transfer functions; graph-cut; motion; panorama; stereo;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
3D Vision - 3DV 2013, 2013 International Conference on
Conference_Location :
Seattle, WA
Type :
conf
DOI :
10.1109/3DV.2013.17
Filename :
6599056
Link To Document :
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