DocumentCode :
634440
Title :
Gaming taxonomy: An overview of concepts and evaluation methods for computer gaming QoE
Author :
Moller, Sebastian ; Schmidt, Signe ; Beyer, Justus
Author_Institution :
Quality & Usability Lab., Telekom Innovation Labs., Tech. Univ. Berlin, Berlin, Germany
fYear :
2013
fDate :
3-5 July 2013
Firstpage :
236
Lastpage :
241
Abstract :
With the advent of computer games, game providers try to improve their users´ experience by ensuring high platform and transmission performance, by developing new interaction techniques and more interesting interfaces, or by launching new game ideas. However, it is still unclear how this affects user-perceived Quality of Experience (QoE). In this paper, we provide an overview of the most-discussed concepts in computer gaming evaluation, taking the perspective of a quality engineer who identifies influence factors, quantifies them in terms of performance metrics, and analyzes their impact on perceived quality features. The concepts are grouped in terms of a taxonomy which can be used for developing empirical test methods as well as instrumental prediction models for computer gaming QoE.
Keywords :
computer games; quality of experience; computer gaming QoE evaluation methods; empirical test methods; gaming taxonomy; instrumental prediction models; quality engineer; user-perceived quality of experience; Computers; Games; Measurement; Multimedia communication; Taxonomy; Usability; Gaming; QoE; evaluation methods; quality aspects;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Quality of Multimedia Experience (QoMEX), 2013 Fifth International Workshop on
Conference_Location :
Klagenfurt am Wo??rthersee
Type :
conf
DOI :
10.1109/QoMEX.2013.6603243
Filename :
6603243
Link To Document :
بازگشت