DocumentCode :
637037
Title :
Many-player inspection games in networked environments
Author :
Gianini, Gabriele ; Damiani, Ernesto ; Mayer, Tobias R. ; Coquil, David ; Kosch, Harald ; Brunie, L.
Author_Institution :
Dipt. di Inf., Univ. degli Studi di Milano, Milan, Italy
fYear :
2013
fDate :
24-26 July 2013
Firstpage :
1
Lastpage :
6
Abstract :
In communication architectures, nodes are expected to spend their own resources so as to relay other nodes´ messages or perform other services for the common good. However any selfish node, if given the opportunity, would typically prefer - to spare its own resources - to avoid serving the other nodes. This creates a potential problem to any collaborative protocol. A possible approach towards this issue consists in performing audits on the actions of the individual nodes, and applying some form of sanction to those whose misbehaviour has been detected during an inspection. However typically, auditing is costly and due to limited resources it can be carried on only on a sampling basis. It is clear that the rate of inspection has to be adapted to the rate of misbehavior, so as to strike a balance, from the point of view of the inspector, between the audit costs and the avoided damage to the system. Since the misbehaviour rate of rational agents is not predefined or fixed, but in turn depends from inspection rate, the overall behavior of the system made by inspectors and inspectees fits into a typical interdependent interaction landscape and can be modeled using Game Theory. The above described audit situation corresponds to a class of games known as Inspection Games. In this paper, we model several versions of Inspection Games (IGs), up to the most general case involving m inspectors and n inspectees. We resolve each game by computing the strategy that rational players would follow. Moreover, we also extend the IG model by taking into account the possibility of undetected violations, i.e. false negatives in the inspections.
Keywords :
game theory; collaborative protocol; communication architecture; game theory; interaction landscape; many-player inspection game; misbehaviour rate; networked environment; rational agent; Collaboration; Equations; Games; Inspection; Nash equilibrium; Peer-to-peer computing; Protocols;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Ecosystems and Technologies (DEST), 2013 7th IEEE International Conference on
Conference_Location :
Menlo Park, CA
ISSN :
2150-4938
Print_ISBN :
978-1-4799-0784-7
Type :
conf
DOI :
10.1109/DEST.2013.6611320
Filename :
6611320
Link To Document :
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