DocumentCode
637204
Title
Minimal surface distortion function for optimizing 3D watermarking
Author
Bors, A.G. ; Ming Luo
Author_Institution
Dept. of Comput. Sci., Univ. of York, York, UK
fYear
2013
fDate
10-12 June 2013
Firstpage
1
Lastpage
4
Abstract
A blind 3D watermarking method based on optimizing the placement of displaced vertices on the surface of the 3D object is proposed in this paper. A new mesh distortion function is used as a cost function for the Levenberg-Marquardt optimization algorithm in order to ensure a minimal distortion to the 3D object surface after watermarking. The surface distortion function consists of the sums of Euclidean distances from the displaced vertex to the original surface, to the new surface and to the original vertex location. Experimental results assess the level of distortion produced to 3D surfaces by watermarking as well as the robustness to various attacks.
Keywords
image watermarking; optimisation; 3D object surface; Euclidean distance; Levenberg-Marquardt optimization; blind 3D watermarking; displaced vertices; mesh distortion function; surface distortion function; Marine animals; Measurement; Optimization; Robustness; Three-dimensional displays; Vectors; Watermarking;
fLanguage
English
Publisher
ieee
Conference_Titel
IVMSP Workshop, 2013 IEEE 11th
Conference_Location
Seoul
Type
conf
DOI
10.1109/IVMSPW.2013.6611909
Filename
6611909
Link To Document