DocumentCode :
637222
Title :
Real-time, realistic full-body 3D reconstruction and texture mapping from multiple Kinects
Author :
Alexiadis, Dimitrios S. ; Zarpalas, Dimitrios ; Daras, Petros
Author_Institution :
Inf. Technol. Inst., Centre for Res. & Technol. - Hellas, Thessaloniki, Greece
fYear :
2013
fDate :
10-12 June 2013
Firstpage :
1
Lastpage :
4
Abstract :
Multi-party 3D Tele-Immersive (TI) environments, supporting realistic interaction among distant users, is the future of tele-conferencing. Real-time, full-body 3D reconstruction, an important task for TI applications, is addressed in this paper. A volumetric method for the reconstruction of watertight models of moving humans is presented, along with details for appropriate texture-mapping to enhance the visual quality. The reconstruction uses the input from multiple consumer depth cameras and specifically Kinect sensors. The presented results verify the effectiveness of the proposed methodologies, with respect to the visual quality and frame rates.
Keywords :
cameras; image reconstruction; image texture; teleconferencing; TI application; full-body 3D reconstruction; multiparty 3D teleimmersive environments; multiple Kinect sensor; multiple consumer depth camera; real-time 3D reconstruction; teleconferencing; texture mapping; visual quality enhancement; volumetric method; watertight model reconstruction; Calibration; Cameras; Image color analysis; Image reconstruction; Real-time systems; Sensors; Three-dimensional displays; 3D reconstruction; Microsoft Kinect; real-time; texture mapping; volumetric fusion;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
IVMSP Workshop, 2013 IEEE 11th
Conference_Location :
Seoul
Type :
conf
DOI :
10.1109/IVMSPW.2013.6611939
Filename :
6611939
Link To Document :
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