DocumentCode
637222
Title
Real-time, realistic full-body 3D reconstruction and texture mapping from multiple Kinects
Author
Alexiadis, Dimitrios S. ; Zarpalas, Dimitrios ; Daras, Petros
Author_Institution
Inf. Technol. Inst., Centre for Res. & Technol. - Hellas, Thessaloniki, Greece
fYear
2013
fDate
10-12 June 2013
Firstpage
1
Lastpage
4
Abstract
Multi-party 3D Tele-Immersive (TI) environments, supporting realistic interaction among distant users, is the future of tele-conferencing. Real-time, full-body 3D reconstruction, an important task for TI applications, is addressed in this paper. A volumetric method for the reconstruction of watertight models of moving humans is presented, along with details for appropriate texture-mapping to enhance the visual quality. The reconstruction uses the input from multiple consumer depth cameras and specifically Kinect sensors. The presented results verify the effectiveness of the proposed methodologies, with respect to the visual quality and frame rates.
Keywords
cameras; image reconstruction; image texture; teleconferencing; TI application; full-body 3D reconstruction; multiparty 3D teleimmersive environments; multiple Kinect sensor; multiple consumer depth camera; real-time 3D reconstruction; teleconferencing; texture mapping; visual quality enhancement; volumetric method; watertight model reconstruction; Calibration; Cameras; Image color analysis; Image reconstruction; Real-time systems; Sensors; Three-dimensional displays; 3D reconstruction; Microsoft Kinect; real-time; texture mapping; volumetric fusion;
fLanguage
English
Publisher
ieee
Conference_Titel
IVMSP Workshop, 2013 IEEE 11th
Conference_Location
Seoul
Type
conf
DOI
10.1109/IVMSPW.2013.6611939
Filename
6611939
Link To Document