Title :
Addressing responsiveness in interactive, pervasive games
Author :
Stepanyan, Davit ; Nahapetian, Ani
Author_Institution :
Jet Propulsion Lab. (JPL), Pasadena, CA, USA
Abstract :
This paper presents a mobile, infrastructure-based game, which coordinates the networked interaction between pairs of players on mobile devices and a server-based visualization and processing component. There Is No Ball (TINB) system is a web and mobile based game system, which allows users to play a game of paddle board without a physical ball. A common instance of the game involves two players using tablets as paddles, to gather and communicate sensor information and simulate the hitting of an imaginary ball back and forth between the two devices. A third device interfaces with the server and the WebGL-based ball visualization to display the calculated location of the ball and project its moving image. The key challenge of game responsiveness in a highly-interactive game dependent on communication with a remote server and WebGL visualization is addressed. Specifically, local filtering strategies are applied to improve the responsiveness of actuation, and to deliver an enjoyable game experience.
Keywords :
Internet; computer games; data visualisation; interactive systems; mobile computing; notebook computers; TINB system; There Is No Ball system; Web-based game system; WebGL visualization; WebGL-based ball visualization; highly-interactive game; imaginary ball back; infrastructure-based game; interactive games; mobile devices; mobile-based game system; networked interaction; pervasive games; processing component; remote server; sensor information; server-based visualization; tablets; third device interfaces; Abstracts; Browsers; Cameras; Indexes; Mobile devices; WebGL; motion visualization; pervasive games; sensor fusion;
Conference_Titel :
Multimedia and Expo Workshops (ICMEW), 2013 IEEE International Conference on
Conference_Location :
San Jose, CA
DOI :
10.1109/ICMEW.2013.6618446