DocumentCode :
639430
Title :
Shading-Based Shape Refinement of RGB-D Images
Author :
Lap-Fai Yu ; Sai-Kit Yeung ; Yu-Wing Tai ; Lin, Shunjiang
Author_Institution :
Univ. of California, Los Angeles, Los Angeles, CA, USA
fYear :
2013
fDate :
23-28 June 2013
Firstpage :
1415
Lastpage :
1422
Abstract :
We present a shading-based shape refinement algorithm which uses a noisy, incomplete depth map from Kinect to help resolve ambiguities in shape-from-shading. In our framework, the partial depth information is used to overcome bas-relief ambiguity in normals estimation, as well as to assist in recovering relative albedos, which are needed to reliably estimate the lighting environment and to separate shading from albedo. This refinement of surface normals using a noisy depth map leads to high-quality 3D surfaces. The effectiveness of our algorithm is demonstrated through several challenging real-world examples.
Keywords :
image colour analysis; RGB-D images; bas-relief ambiguity; high-quality 3D surfaces; incomplete depth map; noisy depth map; normal estimation; partial depth information; real-world examples; relative albedos; shading-based shape refinement algorithm; Estimation; Image resolution; Lighting; Noise measurement; Optimization; Reliability; Shape;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Vision and Pattern Recognition (CVPR), 2013 IEEE Conference on
Conference_Location :
Portland, OR
ISSN :
1063-6919
Type :
conf
DOI :
10.1109/CVPR.2013.186
Filename :
6619030
Link To Document :
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