DocumentCode :
640709
Title :
Real-time rain and snow rendering
Author :
Wei Ding ; Zhongbin Zhu ; Xiaoming Chen ; Changhua Zhang ; Yongjiang Liang ; Shixiang Li ; Hong Fan ; Hao Feng
Author_Institution :
Zunyi Co. of China Tobacco, Zunyi, China
fYear :
2013
fDate :
12-16 Aug. 2013
Firstpage :
32
Lastpage :
35
Abstract :
This paper using particle system to simulate a rain and snow environment. In order to reduce the particle number, the system used a big texture technology. Besides that, snow accumulation and rainwater ground effect are also simulated.
Keywords :
geographic information systems; rain; snow; weather forecasting; big texture technology; particle number reduction; rainwater ground effect; realtime rain rendering; snow accumulation; snow rendering; Educational institutions; Noise; Organizations; 3D GIS; Rain and snow simulation; real-time rendering; weather simulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Agro-Geoinformatics (Agro-Geoinformatics), 2013 Second International Conference on
Conference_Location :
Fairfax, VA
Type :
conf
DOI :
10.1109/Argo-Geoinformatics.2013.6621874
Filename :
6621874
Link To Document :
بازگشت