DocumentCode
642551
Title
The influence of virtual reality systems on walking behaviour: A toolset to support application design
Author
Powell, W.A. ; Stevens, Brian
Author_Institution
Sch. of Creative Technol., Univ. of Portsmouth, Portsmouth, UK
fYear
2013
fDate
26-29 Aug. 2013
Firstpage
270
Lastpage
276
Abstract
Virtual Reality for walking rehabilitation is becoming increasingly common, but there are few guidelines in the literature to assist in application design. We present evidence from a series of empirical studies to demonstrate the effect of a number of factors within VR systems on walking and movement perception. Walking speed is differentially influenced by the type of walking interface, visual gain, and audio tempo. Walk ratio is altered by the walking interface and visual gain. Self-motion perception is affected by peripheral visual cues, field of view, contrast, geometry scaling and visual gain. Awareness of these effects supports the design of virtual reality applications which can optimise walking performance.
Keywords
medical computing; patient rehabilitation; virtual reality; VR systems; application design; contrast; field-of-view; geometry scaling; movement perception; peripheral visual cues; self-motion perception; virtual reality systems; visual gain; walking behaviour; walking interface; walking perception; walking performance optimization; walking rehabilitation; walking speed; Foot; Legged locomotion; Stereo image processing; Tracking; Virtual environments; Visualization; design; rehabilitation; virtual reality; walking;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Rehabilitation (ICVR), 2013 International Conference on
Conference_Location
Philadelphia, PA
Type
conf
DOI
10.1109/ICVR.2013.6662085
Filename
6662085
Link To Document