• DocumentCode
    642551
  • Title

    The influence of virtual reality systems on walking behaviour: A toolset to support application design

  • Author

    Powell, W.A. ; Stevens, Brian

  • Author_Institution
    Sch. of Creative Technol., Univ. of Portsmouth, Portsmouth, UK
  • fYear
    2013
  • fDate
    26-29 Aug. 2013
  • Firstpage
    270
  • Lastpage
    276
  • Abstract
    Virtual Reality for walking rehabilitation is becoming increasingly common, but there are few guidelines in the literature to assist in application design. We present evidence from a series of empirical studies to demonstrate the effect of a number of factors within VR systems on walking and movement perception. Walking speed is differentially influenced by the type of walking interface, visual gain, and audio tempo. Walk ratio is altered by the walking interface and visual gain. Self-motion perception is affected by peripheral visual cues, field of view, contrast, geometry scaling and visual gain. Awareness of these effects supports the design of virtual reality applications which can optimise walking performance.
  • Keywords
    medical computing; patient rehabilitation; virtual reality; VR systems; application design; contrast; field-of-view; geometry scaling; movement perception; peripheral visual cues; self-motion perception; virtual reality systems; visual gain; walking behaviour; walking interface; walking perception; walking performance optimization; walking rehabilitation; walking speed; Foot; Legged locomotion; Stereo image processing; Tracking; Virtual environments; Visualization; design; rehabilitation; virtual reality; walking;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Rehabilitation (ICVR), 2013 International Conference on
  • Conference_Location
    Philadelphia, PA
  • Type

    conf

  • DOI
    10.1109/ICVR.2013.6662085
  • Filename
    6662085