DocumentCode :
642556
Title :
Intensity of shoulder muscle activation during resistive exercises performed with and without virtual reality games
Author :
Mazzone, B. ; Haubert, L. Lighthall ; Mulroy, S. ; Requejo, P. ; Gotsis, Marientina ; Lympouridis, V. ; Lange, Bernhard ; Profitt, R. ; Winstein, C.
Author_Institution :
Phys. Therapy Dept., Nazareth Coll., Rochester, NY, USA
fYear :
2013
fDate :
26-29 Aug. 2013
Firstpage :
127
Lastpage :
133
Abstract :
Approximately 70% of individuals with spinal injury eventually develop shoulder pain. A home exercise program can reduce this pain. Virtual reality gaming (VRG) may enhance motivation for exercise. This study aimed to determine if performance of shoulder exercises integrated into VRG results in similar muscle activation as non-VRG exercise. Five volunteers with paraplegia performed shoulder exercises with and without VRG. Arm kinematics and shoulder muscle activity were recorded. No clinically significant differences were found in kinematics between conditions. Muscle activation was similar or greater during VRG than non-VRG exercise. Therefore, exercise with VRG should be effective for reducing shoulder pain after spinal injury.
Keywords :
biomechanics; computer games; diseases; injuries; medical computing; muscle; virtual reality; arm kinematics; exercise motivation; home exercise program; nonVRG exercise; paraplegia; resistive exercises; shoulder exercises; shoulder muscle activation; shoulder muscle activity; shoulder pain; spinal injury; virtual reality gaming; Electromyography; Erbium; Games; Kinematics; Muscles; Pain; Shoulder; shoulder exercises; spinal cord injury; virtual reality gaming;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Rehabilitation (ICVR), 2013 International Conference on
Conference_Location :
Philadelphia, PA
Type :
conf
DOI :
10.1109/ICVR.2013.6662091
Filename :
6662091
Link To Document :
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