DocumentCode
642573
Title
Virtual reality game-based therapy for persons with TBI: A pilot study
Author
Ustinova, K.I. ; Perkins, J. ; Leonard, W.A. ; Ingersoll, C.D. ; Hausebeck, C.
Author_Institution
Herbert H. & Grace A. Dow Coll. of Health Prof., Central Michigan Univ., Mt Pleasant, MI, USA
fYear
2013
fDate
26-29 Aug. 2013
Firstpage
87
Lastpage
93
Abstract
The virtual reality (VR) therapy described below consists of a series of VR exercises, delivered with low-cost equipment. It replicates the conventional exercise and activity sequence recommended for restoring postural and coordination abnormalities after traumatic brain injuries (TBI). Efficacy was tested in a pilot group of 9 participants with TBI. They completed 15 sessions, each approximately 50 minutes duration. Most participants improved their postural stability, gait, and upper extremity movements. Exercise was done in a supervised environment to establish safety criteria. Results will be used to refine the current version of the therapy into a cost-effective, highly-accessible approach which can be delivered remotely via telerehabilitation.
Keywords
brain; computer games; gait analysis; mechanoception; medical disorders; patient rehabilitation; patient treatment; telemedicine; virtual reality; TBI; VR exercises; VR therapy; activity sequence; coordination abnormality restoration; gait improvement; low-cost equipment; postural abnormality restoration; postural stability improvement; safety criteria; supervised environment; telerehabilitation; traumatic brain injuries; upper extremity movement; virtual reality game-based therapy; Boats; Brain injuries; Extremities; Games; Medical treatment; Virtual reality; Visualization; Kinect; therapy; traumatic brain injury; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Rehabilitation (ICVR), 2013 International Conference on
Conference_Location
Philadelphia, PA
Type
conf
DOI
10.1109/ICVR.2013.6662109
Filename
6662109
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