• DocumentCode
    642610
  • Title

    Applying of Quality of Experience to system optimisation

  • Author

    Bischoff, Stefan ; Hansson, Anders ; Al-Hashimi, B.M.

  • Author_Institution
    Dept. of Electron. & Comput. Sci., Univ. of Southampton, Southampton, UK
  • fYear
    2013
  • fDate
    9-11 Sept. 2013
  • Firstpage
    91
  • Lastpage
    98
  • Abstract
    State-of-the-art mobile devices, such as smart-phones and tablets, are highly versatile and must deliver high performance across a multitude of applications. The perceived performance and resulting user experience can make or break a design. It is therefore vital that device design and optimisation take into account the expectations and perceptions of the end user, as well as the types and requirements of the applications running on the device. Traditionally, device optimisation focuses on low-level metrics, such as CPU floating point performance or GPU frame rate, rather than on the aspects most important to the end user. In this work, we investigate the applicability of Quality of Experience (QoE) to system optimisation. We define a set of measurable QoE metrics, and run a set of experiments around a web browser and two graphics benchmarks. Using the results of these experiments, we show the advantages of using QoE as an optimisation metric by demonstrating the ability to optimally trade CPU performance for energy usage whilst taking into account the user experience. We investigate two GPU benchmarks to determine the ideal number of cores for energy efficiency, whilst ensuring a sufficiently high frame rate to maintain a high-quality user experience. We then look at the system as a whole, and the feasibility of using QoE to optimise performance and power consumption for the complete system, without sacrificing user experience. We achieve up to 60% savings in system energy usage with limited impact on the user experience.
  • Keywords
    notebook computers; online front-ends; power consumption; quality of experience; smart phones; CPU floating point performance; CPU performance; GPU frame rate; QoE metrics; device design; device optimisation; graphics benchmarks; low-level metrics; mobile devices; power consumption; quality of experience; smart phones; system optimisation; tablets; user experience; web browser; Benchmark testing; Graphics processing units; Optimization; Performance evaluation; Quality of service; Random access memory;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Power and Timing Modeling, Optimization and Simulation (PATMOS), 2013 23rd International Workshop on
  • Conference_Location
    Karlsruhe
  • Type

    conf

  • DOI
    10.1109/PATMOS.2013.6662160
  • Filename
    6662160