• DocumentCode
    644126
  • Title

    OpenPool: Community-based prototyping of digitally-augmented billiard table

  • Author

    Kato, Jun ; Nakashima, Takayoshi ; Takeoka, Hideki ; Ogasawara, Kuniaki ; Murao, Kazuya ; Shimokawa, Tokuro ; Sugimoto, M.

  • Author_Institution
    Univ. of Tokyo, Tokyo, Japan
  • fYear
    2013
  • fDate
    1-4 Oct. 2013
  • Firstpage
    175
  • Lastpage
    176
  • Abstract
    This paper describes our experience of prototyping OpenPool (http://openpool.cc/), a system that digitally augments a billiard table with audio and visual effects. Our observation on its growth as an open-source project revealed that entertainment system can be a good platform for open collaboration among people with diverse backgrounds. In this paper, we explain the brief overview of OpenPool, investigate how it has engaged many people to achieve successful collaboration, and characterize its development process named “community-based prototyping.”
  • Keywords
    augmented reality; entertainment; public domain software; sport; OpenPool; audio effects; community-based prototyping; digitally-augmented billiard table; entertainment system; open collaboration; open-source project; visual effects; Collaboration; Entertainment industry; Hardware; Libraries; Prototypes; Software; Visual effects; augmented sports; community-based prototyping; entertainment computing; open-source software and hardware;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (GCCE), 2013 IEEE 2nd Global Conference on
  • Conference_Location
    Tokyo
  • Print_ISBN
    978-1-4799-0890-5
  • Type

    conf

  • DOI
    10.1109/GCCE.2013.6664790
  • Filename
    6664790