DocumentCode
644126
Title
OpenPool: Community-based prototyping of digitally-augmented billiard table
Author
Kato, Jun ; Nakashima, Takayoshi ; Takeoka, Hideki ; Ogasawara, Kuniaki ; Murao, Kazuya ; Shimokawa, Tokuro ; Sugimoto, M.
Author_Institution
Univ. of Tokyo, Tokyo, Japan
fYear
2013
fDate
1-4 Oct. 2013
Firstpage
175
Lastpage
176
Abstract
This paper describes our experience of prototyping OpenPool (http://openpool.cc/), a system that digitally augments a billiard table with audio and visual effects. Our observation on its growth as an open-source project revealed that entertainment system can be a good platform for open collaboration among people with diverse backgrounds. In this paper, we explain the brief overview of OpenPool, investigate how it has engaged many people to achieve successful collaboration, and characterize its development process named “community-based prototyping.”
Keywords
augmented reality; entertainment; public domain software; sport; OpenPool; audio effects; community-based prototyping; digitally-augmented billiard table; entertainment system; open collaboration; open-source project; visual effects; Collaboration; Entertainment industry; Hardware; Libraries; Prototypes; Software; Visual effects; augmented sports; community-based prototyping; entertainment computing; open-source software and hardware;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics (GCCE), 2013 IEEE 2nd Global Conference on
Conference_Location
Tokyo
Print_ISBN
978-1-4799-0890-5
Type
conf
DOI
10.1109/GCCE.2013.6664790
Filename
6664790
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