Title :
Game prototyping with community-driven narrative: Actor-network theory applied for Massively Multiplayer Online Games development
Author :
Teles da Silva, Sylker ; Tomimatsu, K.
Author_Institution :
Dept. of Design Strategy, Kyushu Univ., Fukuoka, Japan
Abstract :
Indie game development and academic game prototyping sometimes require a small team or even a single person to develop an entire system. In either case, the deadline could be a serious problem. Chances are that an indie developer or an academic researcher wants to create a very complex game, like a Massively Multiplayer Online Game. This is maybe the worst-case scenario when the resources are very limited. This paper proposes a community-driven narrative to mitigate one of the biggest problems in the creation process: inventing the game story and background. In order to focus on technical development, a game designer can reach a well-established community, with a well-formed self-universe, and create from there instead of from scratch. To demonstrate this creation process, this work uses the Actor-Network Method to analyze the Skynerd Protocol game development case, a player-driven Massively Multiplayer Online Game born from doctoral research about contextual learning in massively games.
Keywords :
computer aided instruction; computer games; social networking (online); Indie game development; MMOG; Skynerd protocol game development analysis; academic game prototyping; actor network method; community driven narrative; contextual learning; massive multiplayer online game; technical development; Avatars; Books; Communities; Educational institutions; Games; Media; Protocols; community; games; network; prototype;
Conference_Titel :
Consumer Electronics (GCCE), 2013 IEEE 2nd Global Conference on
Conference_Location :
Tokyo
Print_ISBN :
978-1-4799-0890-5
DOI :
10.1109/GCCE.2013.6664862