DocumentCode
644346
Title
Supporting collective learning experiences in special education
Author
Afonseca, Catia ; Badia, Sergi Bermudez i
Author_Institution
Centro de Ciências Exactas e da Engenharia, Universidade da Madeira (UMa), Funchal, Portugal
fYear
2013
fDate
2-3 May 2013
Firstpage
1
Lastpage
7
Abstract
Down Syndrome (DS) is one of the most common causes of cognitive disability in our society. In DS, cognitive skills are impaired, and learning requires personalized attention and specific special education approaches. In this context, computer mediated learning, and in particular computer games, are promising as potential tools for the personalization of learning and for engaging users in motivating and stimulating learning experiences. In this paper, we present a virtual reality gaming approach to support DS education, with particular emphasis in collective learning in small group settings. The proposed system addresses some of the main limitations in DS such as training of association and composition/decomposition tasks. Here we present the development of the system and results of a pilot study with special education instructors (N=3) and DS participants (N=4). The results show a high degree of acceptance and suggest that our system can be a valuable tool to support both, instructors and DS users, in the learning experience. In addition, our results support the use of integrated computer based interactive board systems with multiple DS users. We find that group settings seem to be more effective at engaging DS participants and encouraging their autonomy and initiative.
Keywords
Biomedical imaging; Pediatrics; Down syndrome; human computer interaction; interactive board; learning technologies; trisomy 21;
fLanguage
English
Publisher
ieee
Conference_Titel
Serious Games and Applications for Health (SeGAH), 2013 IEEE 2nd International Conference on
Conference_Location
Vilamoura, Portugal
Type
conf
DOI
10.1109/SeGAH.2013.6665299
Filename
6665299
Link To Document