• DocumentCode
    6446
  • Title

    A Parallel Algorithm for Game Tree Search Using GPGPU

  • Author

    Liang Li ; Hong Liu ; Hao Wang ; Taoying Liu ; Wei Li

  • Author_Institution
    Inst. of Comput. Technol., Beijing, China
  • Volume
    26
  • Issue
    8
  • fYear
    2015
  • fDate
    Aug. 1 2015
  • Firstpage
    2114
  • Lastpage
    2127
  • Abstract
    Game tree search is a classical problem in the field of game theory and artificial intelligence. Fast game tree search algorithm is critical for computer games asking for real-time responses. In this paper, we focus on how to leverage massive parallelism capabilities of GPU to accelerate the speed of game tree search algorithms and propose a concise and general parallel game tree search algorithm on GPU. The performance model of our algorithm is presented and analyzed theoretically. We implement the algorithm for two real computer games called Connect6 and Chess. We also use these two games to verify the effectiveness and efficiency of our algorithm. Experiments support our theoretical results and show good performance of our approach. Compared to classical CPU-based game tree search algorithms, our algorithm can achieve speedups of 89.95x for Connect6 and 11.43x for Chess, in case of no pruning. When pruning is considered, which means the practical performance of our algorithm, the speedup can reach about 10.58x for Connect6 and 7.26x for Chess. The insight of our work is that using GPU is a feasible way to improve the performance of game tree search algorithms.
  • Keywords
    computer games; game theory; parallel algorithms; real-time systems; tree searching; Chess; Connect6; GPGPU; artificial intelligence; computer games; general parallel game tree search algorithm; general-purpose computing on graphics processing unit; parallel algorithm; real-time responses; Algorithm design and analysis; Artificial intelligence; Computers; Games; Graphics processing units; Parallel processing; Peer-to-peer computing; Chess; Conect6; GPU; Parallel computing; alpha-beta pruning; game tree search;
  • fLanguage
    English
  • Journal_Title
    Parallel and Distributed Systems, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1045-9219
  • Type

    jour

  • DOI
    10.1109/TPDS.2014.2345054
  • Filename
    6868996