• DocumentCode
    647424
  • Title

    Delta Light Propagation Volumes for mixed reality

  • Author

    Franke, Tobias Alexander

  • Author_Institution
    Fraunhofer IGD, Tech. Univ. Darmstadt, Darmstadt, Germany
  • fYear
    2013
  • fDate
    1-4 Oct. 2013
  • Firstpage
    125
  • Lastpage
    132
  • Abstract
    Indirect illumination is an important visual cue which has traditionally been neglected in mixed reality applications. We present Delta Light Propagation Volumes, a novel volumetric relighting method for real-time mixed reality applications which allows to simulate the effect of first bounce indirect illumination of synthetic objects onto a real geometry and vice versa. Inspired by Radiance Transfer Fields, we modify Light Propagation Volumes in such a way as to propagate the change in illumination caused by the introduction of a synthetic object into a real scene. This method combines real and virtual light in one representation, provides improved temporal coherence for indirect light compared to previous solutions and implicitly includes smooth shadows.
  • Keywords
    augmented reality; rendering (computer graphics); delta light propagation volume; first bounce indirect illumination; indirect light; radiance transfer field; real-time mixed reality; visual cue; volumetric relighting method; Cameras; Geometry; Image reconstruction; Light sources; Lighting; Surface reconstruction; Virtual reality; Mixed Reality; Real-time Global Illumination;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality (ISMAR), 2013 IEEE International Symposium on
  • Conference_Location
    Adelaide, SA
  • Type

    conf

  • DOI
    10.1109/ISMAR.2013.6671772
  • Filename
    6671772