DocumentCode
647424
Title
Delta Light Propagation Volumes for mixed reality
Author
Franke, Tobias Alexander
Author_Institution
Fraunhofer IGD, Tech. Univ. Darmstadt, Darmstadt, Germany
fYear
2013
fDate
1-4 Oct. 2013
Firstpage
125
Lastpage
132
Abstract
Indirect illumination is an important visual cue which has traditionally been neglected in mixed reality applications. We present Delta Light Propagation Volumes, a novel volumetric relighting method for real-time mixed reality applications which allows to simulate the effect of first bounce indirect illumination of synthetic objects onto a real geometry and vice versa. Inspired by Radiance Transfer Fields, we modify Light Propagation Volumes in such a way as to propagate the change in illumination caused by the introduction of a synthetic object into a real scene. This method combines real and virtual light in one representation, provides improved temporal coherence for indirect light compared to previous solutions and implicitly includes smooth shadows.
Keywords
augmented reality; rendering (computer graphics); delta light propagation volume; first bounce indirect illumination; indirect light; radiance transfer field; real-time mixed reality; visual cue; volumetric relighting method; Cameras; Geometry; Image reconstruction; Light sources; Lighting; Surface reconstruction; Virtual reality; Mixed Reality; Real-time Global Illumination;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality (ISMAR), 2013 IEEE International Symposium on
Conference_Location
Adelaide, SA
Type
conf
DOI
10.1109/ISMAR.2013.6671772
Filename
6671772
Link To Document