DocumentCode
649039
Title
A new VLSI architecture for 3D-DCT video compression system
Author
Jeoong Sung Park ; Ogunfunmi, Tokunbo
Author_Institution
Dept. of Electr. Eng., Santa Clara Univ., Santa Clara, CA, USA
fYear
2013
fDate
16-18 Oct. 2013
Firstpage
135
Lastpage
140
Abstract
The three-dimensional discrete cosine transform (3D-DCT) has been researched as an alternative to existing dominant video standards based on motion estimation and compensation. However, so far no definitive research has been done on its efficient architecture and implementation. Previous research results have presented simple architectures prototyped directly from theory, which have critical deficiencies in terms of timing and size. This paper proposes a novel and practical VLSI architecture for 4×4×4 3D DCT/IDCT to overcome those deficiencies. To meet latency and throughput requirements for pipelining, we apply a specific architecture well-fitted for each stage. Proposed architecture is designed to take 75 percent of frame memory compared with all other video systems such as MPEG-2/4, H.263(+), and other 3D-DCT systems. As a simulation result, performance degradation compared with theoretical analysis is about PSNR 0.02 dB small enough to ignore. To lower size and power, arithmetic modules are simplified while meeting its target performance.
Keywords
VLSI; data compression; discrete cosine transforms; motion compensation; motion estimation; video coding; 3D DCT-IDCT; 3D-DCT video compression system; H.263(+); MPEG-2/4; VLSI architecture; arithmetic modules; frame memory; motion compensation; motion estimation; three-dimensional discrete cosine transform; video standards; 3D-DCT; low power; mobile system; pipelined architecture;
fLanguage
English
Publisher
ieee
Conference_Titel
Signal Processing Systems (SiPS), 2013 IEEE Workshop on
Conference_Location
Taipei City
ISSN
2162-3562
Type
conf
DOI
10.1109/SiPS.2013.6674494
Filename
6674494
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