DocumentCode :
649466
Title :
An analysis of scalable GPU-based ray-guided volume rendering
Author :
Fogal, Thomas ; Schiewe, Alexander ; Kruger, Jorg
fYear :
2013
fDate :
13-14 Oct. 2013
Firstpage :
43
Lastpage :
51
Abstract :
Volume rendering continues to be a critical method for analyzing large-scale scalar fields, in disciplines as diverse as biomedical engineering and computational fluid dynamics. Commodity desktop hardware has struggled to keep pace with data size increases, challenging modern visualization software to deliver responsive interactions for O(N3) algorithms such as volume rendering. We target the data type common in these domains: regularly-structured data. In this work, we demonstrate that the major limitation of most volume rendering approaches is their inability to switch the data sampling rate (and thus data size) quickly. Using a volume renderer inspired by recent work, we demonstrate that the actual amount of visualizable data for a scene is typically bound considerably lower than the memory available on a commodity GPU. Our instrumented renderer is used to investigate design decisions typically swept under the rug in volume rendering literature. The renderer is freely available, with binaries for all major platforms as well as full source code, to encourage reproduction and comparison with future research.
Keywords :
data visualisation; graphics processing units; rendering (computer graphics); O(N3) algorithms; biomedical engineering; commodity desktop hardware; computational fluid dynamics; data sampling rate; data size; design decisions; graphics processing unit; regularly-structured data domain; scalable GPU-based ray-guided volume rendering; scalar fields analysis; visualization software;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Large-Scale Data Analysis and Visualization (LDAV), 2013 IEEE Symposium on
Conference_Location :
Atlanta, GA
Type :
conf
DOI :
10.1109/LDAV.2013.6675157
Filename :
6675157
Link To Document :
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