DocumentCode :
64955
Title :
Double- and Multiple-Scattering Effects in Translucent Materials
Author :
Holzschuch, N. ; Gascuel, J.-D.
Author_Institution :
INRIA Grenoble, Grenoble, France
Volume :
33
Issue :
3
fYear :
2013
fDate :
May-June 2013
Firstpage :
66
Lastpage :
76
Abstract :
Some materials, such as coffee, milk, or marble, have a soft translucent aspect because of subsurface scattering. Light enters them and gets scattered several times before leaving in a different place. A full representation of subsurface-scattering effects in illumination simulation is computationally expensive. The main difficulty comes from multiple scattering events. The high number of events increases the results´ uncertainty, requiring more computation time. However, a strong correlation exists between the surface effects of multiple scattering and the effects after just two scattering events. This knowledge can help accelerate multiple-scattering effects. In particular, researchers have exploited this knowledge to provide a model and implementation for fast computation of double-scattering events using a precomputed density function stored compactly.
Keywords :
computer graphics; image processing; scattering; density function; double scattering effects; double scattering events; full representation; illumination simulation; multiple scattering event effects; soft translucent aspect; subsurface scattering effects; translucent materials; Approximation methods; Computational modeling; Lighting; Materials; Photonics; Rendering (computer graphics); Scattering; Shadow mapping; Three dimensional displays; 3D graphics; color; computer graphics; realism; scattering; shading; shadowing; texture; translucent materials;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2013.19
Filename :
6468026
Link To Document :
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