DocumentCode
65117
Title
ITEM: Immersive Telepresence for Entertainment and Meetings—A Practical Approach
Author
Viet Anh Nguyen ; Jiangbo Lu ; Shengkui Zhao ; Vu, Dung T. ; Hongsheng Yang ; Jones, Douglas L. ; Do, Minh N.
Author_Institution
Adv. Digital Sci. Center, Illinois at Singapore Pte Ltd., Singapore, Singapore
Volume
9
Issue
3
fYear
2015
fDate
Apr-15
Firstpage
546
Lastpage
561
Abstract
This paper presents an immersive telepresence system for entertainment and meetings (ITEM). The system aims to provide a radically new video communication experience by seamlessly merging participants into the same virtual space to allow a natural interaction among them and shared collaborative contents. With the goal to make a scalable, flexible system for various business solutions as well as easily accessible by massive consumers, we address the challenges in the whole pipeline of media processing, communication, and displaying in our design and realization of such a system. Particularly, in this paper we focus on the system aspects that maximize the end-user experience, optimize the system and network resources, and enable various teleimmersive (TI) application scenarios. In addition, we also present a few key technologies, i.e., fast object-based video coding for real world data and spatialized audio capture and 3-D sound localization for group teleconferencing. Our effort is to investigate and optimize the key system components and provide an efficient end-to-end optimization and integration by considering user needs and preferences. Extensive experiments show the developed system runs reliably and comfortably in real time with a minimal setup requirement (e.g., a webcam or a color plus depth camera, an optional microphone array, a laptop/desktop connected to the Internet) for TI communication. With such a really minimal deployment requirement, we present a variety of interesting applications and user experiences created by ITEM.
Keywords
teleconferencing; video coding; video communication; 3D sound localization; ITEM; depth camera; end user experience; end-to-end optimization; entertainment; group teleconferencing; immersive telepresence system; media processing; meetings; object based video coding; optional microphone array; shared collaborative contents; video communication; virtual space; Arrays; Cameras; Collaboration; Media; Microphones; Streaming media; Three-dimensional displays; 3D sound localization; 3D spatialized audio; object-based coding; teleimmersive system; video conferencing; video object cutout;
fLanguage
English
Journal_Title
Selected Topics in Signal Processing, IEEE Journal of
Publisher
ieee
ISSN
1932-4553
Type
jour
DOI
10.1109/JSTSP.2014.2375819
Filename
6971053
Link To Document