• DocumentCode
    651835
  • Title

    3D Collision Detection with 2D Terrain Maps

  • Author

    Sherstyuk, Andrei ; Kiyokawa, Kiyoshi ; Yuki, Yoshida

  • Author_Institution
    Inst. for Astron., Univ. of Hawaii, Honolulu, HI, USA
  • fYear
    2013
  • fDate
    21-23 Oct. 2013
  • Firstpage
    382
  • Lastpage
    382
  • Abstract
    Terrain elevation maps can be efficiently used for real-time collision processing for ground-bound travelers Maps. We extend this approach to handle objects that may fly freely in 3D space. The new algorithm makes effective use of allocated terrain image memory and does not require extra storage. It is easy to implement into any travel processing system.
  • Keywords
    computer graphics; object detection; storage management; terrain mapping; virtual reality; 2D terrain elevation maps; 3D collision detection; 3D space; ground-bound travelers; real-time collision processing; terrain image memory allocation; travel processing system; Astronomy; Birds; Educational institutions; Legged locomotion; Memory management; Real-time systems; Three-dimensional displays; collision detection; virtual travel;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds (CW), 2013 International Conference on
  • Conference_Location
    Yokohama
  • Print_ISBN
    978-1-4799-2245-1
  • Type

    conf

  • DOI
    10.1109/CW.2013.34
  • Filename
    6680156