DocumentCode
651835
Title
3D Collision Detection with 2D Terrain Maps
Author
Sherstyuk, Andrei ; Kiyokawa, Kiyoshi ; Yuki, Yoshida
Author_Institution
Inst. for Astron., Univ. of Hawaii, Honolulu, HI, USA
fYear
2013
fDate
21-23 Oct. 2013
Firstpage
382
Lastpage
382
Abstract
Terrain elevation maps can be efficiently used for real-time collision processing for ground-bound travelers Maps. We extend this approach to handle objects that may fly freely in 3D space. The new algorithm makes effective use of allocated terrain image memory and does not require extra storage. It is easy to implement into any travel processing system.
Keywords
computer graphics; object detection; storage management; terrain mapping; virtual reality; 2D terrain elevation maps; 3D collision detection; 3D space; ground-bound travelers; real-time collision processing; terrain image memory allocation; travel processing system; Astronomy; Birds; Educational institutions; Legged locomotion; Memory management; Real-time systems; Three-dimensional displays; collision detection; virtual travel;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds (CW), 2013 International Conference on
Conference_Location
Yokohama
Print_ISBN
978-1-4799-2245-1
Type
conf
DOI
10.1109/CW.2013.34
Filename
6680156
Link To Document