DocumentCode
652020
Title
Painting Based Cubic VR Also for CAVE and Spherical Screen Film
Author
Zhang YanXiang ; Ding Min ; Zhu Ziqiang ; Sui Dan ; Abassin, Fangbemi
Author_Institution
Dept. of Sci. Commun., Univ. of Sci. & Technol. of China, Hefei, China
fYear
2013
fDate
16-18 Sept. 2013
Firstpage
139
Lastpage
140
Abstract
Painting based cubic VR is a technique that uses elements extracted from paintings to create a 3D visual impression. It breaks the old routine that painting can only take a 2D structure. However, it requires creators to have some knowledge of art and space because of the complexity during its production. The authors have developed a method aided by computational method, to simplify the process. This paper extends the specific method. It proved that both western paintings and Chinese traditional paintings can be used as materials. Essentially, this paper tries to fuse old and new styles of media to express art.
Keywords
art; virtual reality; 3D visual impression; CAVE; Chinese traditional paintings; art; computational method; painting based cubic VR; spherical screen film; western paintings; Art; Educational institutions; Films; Painting; Three-dimensional displays; Visualization; CAVE; Cubic VR; Equirectangular; Painting; Spherical Screen Film;
fLanguage
English
Publisher
ieee
Conference_Titel
Culture and Computing (Culture Computing), 2013 International Conference on
Conference_Location
Kyoto
Type
conf
DOI
10.1109/CultureComputing.2013.35
Filename
6680348
Link To Document