DocumentCode :
652775
Title :
Student Emotions with an Edu-game: A Detailed Analysis
Author :
Gutica, Mirela ; Conati, Cristina
Author_Institution :
Dept. of Curriculum & Pedagogy, Univ. of British Columbia, Vancouver, BC, Canada
fYear :
2013
fDate :
2-5 Sept. 2013
Firstpage :
534
Lastpage :
539
Abstract :
We present the results of a study that explored the emotions experienced by students during interaction with an educational game for math (Heroes of Math Island). Starting from emotion frameworks in affective computing and education, we considered a larger set of emotions than in related research. For emotion labeling, we employed a standard method that relies on trained judges to report emotions over 20-second intervals. However, we asked judges to report all observed emotions in each interval, as opposed to only choosing one, as is standard practice. This variation allows us to discuss the appropriateness of this interval for emotion labeling. We present a detailed analysis of inter-coder reliability, both aggregated and over individual students, that considers not only the matching by judges over emotion type, but also the number of emotions detected.
Keywords :
behavioural sciences computing; computer aided instruction; mathematics computing; serious games (computing); affective computing; edu-game; educational game; emotion frameworks; emotion labeling; emotion type; intercoder reliability; math; student emotions; trained judges; Educational institutions; Games; Labeling; Observers; Solid modeling; Standards; affective states; educational games; emotion labeling; inter-judge agreement; learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Affective Computing and Intelligent Interaction (ACII), 2013 Humaine Association Conference on
Conference_Location :
Geneva
ISSN :
2156-8103
Type :
conf
DOI :
10.1109/ACII.2013.94
Filename :
6681485
Link To Document :
بازگشت