DocumentCode :
654419
Title :
Assessing the impact of video game based design projects in a first year engineering design course
Author :
Ranalli, Joseph ; Ritzko, Jackie
Author_Institution :
Penn State Hazleton, Hazleton, PA, USA
fYear :
2013
fDate :
23-26 Oct. 2013
Firstpage :
530
Lastpage :
534
Abstract :
Introductory engineering design courses are an opportunity to engage and encourage first-year engineering students. In one such course, we implemented a novel student design project using a commercial video game. The game, Kerbal Space Program, is a simulation of rocket travel and provides a reasonably realistic representation of rocket propulsion and orbital mechanics. Teams of students were tasked with designing a rocket that could fly to the home planet´s moon and return safely. The efficacy of the project was assessed using a pre- and post-activity survey, and results are compared with those from a larger-focus research project on the effectiveness of toys in the classroom.
Keywords :
computer aided instruction; computer games; design engineering; educational courses; engineering computing; engineering education; project management; rockets; Kerbal Space Program game; commercial video game; first year engineering design course; first-year engineering students; introductory engineering design courses; orbital mechanics; rocket design; rocket propulsion; rocket travel simulation; student design project; student teams; video game based design projects; Context; Educational institutions; Engineering students; Games; Moon; Physics; Rockets; engagement; engineering design; games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Frontiers in Education Conference, 2013 IEEE
Conference_Location :
Oklahoma City, OK
ISSN :
0190-5848
Type :
conf
DOI :
10.1109/FIE.2013.6684880
Filename :
6684880
Link To Document :
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