• DocumentCode
    654419
  • Title

    Assessing the impact of video game based design projects in a first year engineering design course

  • Author

    Ranalli, Joseph ; Ritzko, Jackie

  • Author_Institution
    Penn State Hazleton, Hazleton, PA, USA
  • fYear
    2013
  • fDate
    23-26 Oct. 2013
  • Firstpage
    530
  • Lastpage
    534
  • Abstract
    Introductory engineering design courses are an opportunity to engage and encourage first-year engineering students. In one such course, we implemented a novel student design project using a commercial video game. The game, Kerbal Space Program, is a simulation of rocket travel and provides a reasonably realistic representation of rocket propulsion and orbital mechanics. Teams of students were tasked with designing a rocket that could fly to the home planet´s moon and return safely. The efficacy of the project was assessed using a pre- and post-activity survey, and results are compared with those from a larger-focus research project on the effectiveness of toys in the classroom.
  • Keywords
    computer aided instruction; computer games; design engineering; educational courses; engineering computing; engineering education; project management; rockets; Kerbal Space Program game; commercial video game; first year engineering design course; first-year engineering students; introductory engineering design courses; orbital mechanics; rocket design; rocket propulsion; rocket travel simulation; student design project; student teams; video game based design projects; Context; Educational institutions; Engineering students; Games; Moon; Physics; Rockets; engagement; engineering design; games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Frontiers in Education Conference, 2013 IEEE
  • Conference_Location
    Oklahoma City, OK
  • ISSN
    0190-5848
  • Type

    conf

  • DOI
    10.1109/FIE.2013.6684880
  • Filename
    6684880