• DocumentCode
    654455
  • Title

    Using game-based learning and simulations to enhance engineering and management education

  • Author

    Korman, Thomas M. ; Johnston, Hal

  • Author_Institution
    Coll. of Archit. & Environ. Design, California Polytech. State Univ., San Luis, AZ, USA
  • fYear
    2013
  • fDate
    23-26 Oct. 2013
  • Firstpage
    701
  • Lastpage
    703
  • Abstract
    Simulations allow students in an educational environment to experience tasks and the results of their decisions, which they will be asked to perform upon graduation. In the construction industry, many employees are hired that do not have the training or coursework at the university level that provides them access to such simulations. Simulation and gaming is not new to higher education but in the past was done in a very narrow vein and because of the complexity and development time required to produce them. Most have not been robust enough to engage students. Managing engineering and construction involves being able to make decisions that involve balancing time, cost, quality, resources, and identifying and solving a variety of issues related to the selection of equipment, labor, and tools. The skills required of today´s construction engineering and management professionals are a combination of management skills and technical knowledge. This paper describes the development and implementation of Construction Industry Simulation (COINS) designed and developed at California Polytechnic State University, San Luis Obispo (Cal Poly) to prepare construction engineering and management students for the real world.
  • Keywords
    civil engineering computing; computer aided instruction; computer games; construction industry; costing; digital simulation; engineering education; equipment selection; further education; management education; COINS; Cal Poly; California Polytechnic State University; Construction Industry Simulation; San Luis Obispo; construction engineering students; construction industry; construction management students; cost; coursework; educational environment; engineering education; equipment selection; game-based learning; higher education; labor selection; management education; management professionals; management skills; technical knowledge; tool selection; training; Companies; Computational modeling; Construction industry; Educational institutions; Measurement; Schedules; engineering education; game based learning; simulations;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Frontiers in Education Conference, 2013 IEEE
  • Conference_Location
    Oklahoma City, OK
  • ISSN
    0190-5848
  • Type

    conf

  • DOI
    10.1109/FIE.2013.6684916
  • Filename
    6684916