DocumentCode :
654535
Title :
Sparking creativity in computer science for interdisciplinary students
Author :
Murimi, Renita
Author_Institution :
Paul Dickinson Coll. of Bus., Oklahoma Baptist Univ., Shawnee, OK, USA
fYear :
2013
fDate :
23-26 Oct. 2013
Firstpage :
1111
Lastpage :
1112
Abstract :
A class on Technologies for Creative Learning was designed to investigate the answers to a well-researched question: “What learning mechanisms spark creativity?” The class was offered for the first time at Oklahoma Baptist University during the Winter 2013 semester, and was structured to introduce computer science concepts to an interdisciplinary group of students. A key enabler of most learning mechanisms today is technology, and this class explored the use of various platforms in the design and functionality of learning through technology, using computer science as the learning objective. This work addresses the implications of programming and robotics to foster creativity in computer science and discusses the outcomes of the class.
Keywords :
educational technology; Oklahoma Baptist University; computer science concepts; creativity; educational technologies; interdisciplinary students; learning mechanisms; technologies for creative learning; Computational modeling; Educational institutions; Games; Programming profession; Robots; computer science; interdisciplinary; robots;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Frontiers in Education Conference, 2013 IEEE
Conference_Location :
Oklahoma City, OK
ISSN :
0190-5848
Type :
conf
DOI :
10.1109/FIE.2013.6685000
Filename :
6685000
Link To Document :
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