DocumentCode :
654607
Title :
Teaching computer programming based on patterns with activities and collaborative games using concrete materials for high school students
Author :
de Aquino Leal, Alexis Vinicius ; Ferreira, Deller James
Author_Institution :
Educ. Dept., Fed. Inst. of Mato Grosso, Barra, Brazil
fYear :
2013
fDate :
23-26 Oct. 2013
Firstpage :
1604
Lastpage :
1610
Abstract :
The courses in computing, especially those focused on software development, require many skills of novice students of computer programming. Due to the fact that computer science is a new area for most of novice students, they demonstrate great difficulty in initial courses in this area. They do not have specific skills in computer programming. This work presents the results obtained from the application of a teaching method, for computer programming students of the integrated high school mode, that combines patterns-based programming and games. The games uses concrete materials and collaborative activities based on sports in non-formal spaces. The results show improvements in students´ motivation and in programming abilities. The method proposed in this work takes advantage of analogies between programming logic and games using concrete materials in order to develop programming skills.
Keywords :
computer aided instruction; computer games; computer science education; groupware; programming; collaborative games; computer programming; computer science; high school student; nonformal space; pattern-based programming; programming logic; software development; sports; student motivation; teaching method; Computers; Educational institutions; Games; Materials; Programming profession; collaborative activities; games; patterns; teaching programming;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Frontiers in Education Conference, 2013 IEEE
Conference_Location :
Oklahoma City, OK
ISSN :
0190-5848
Type :
conf
DOI :
10.1109/FIE.2013.6685109
Filename :
6685109
Link To Document :
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