DocumentCode :
65507
Title :
Incentive Learning in Monte Carlo Tree Search
Author :
Kuo-Yuan Kao ; I-Chen Wu ; Shi-Jim Yen ; Yi-Chang Shan
Author_Institution :
Dept. of Inf. Manage., Nat. Penghu Univ., Magong, Taiwan
Volume :
5
Issue :
4
fYear :
2013
fDate :
Dec. 2013
Firstpage :
346
Lastpage :
352
Abstract :
Monte Carlo tree search (MCTS) is a search paradigm that has been remarkably successful in computer games like Go. It uses Monte Carlo simulation to evaluate the values of nodes in a search tree. The node values are then used to select the actions during subsequent simulations. The performance of MCTS heavily depends on the quality of its default policy, which guides the simulations beyond the search tree. In this paper, we propose an MCTS improvement, called incentive learning, which learns the default policy online. This new default policy learning scheme is based on ideas from combinatorial game theory, and hence is particularly useful when the underlying game is a sum of games. To illustrate the efficiency of incentive learning, we describe a game named Heap-Go and present experimental results on the game.
Keywords :
Monte Carlo methods; learning (artificial intelligence); tree searching; MCTS; Monte Carlo simulation; Monte Carlo tree search; combinatorial game theory; computer games; incentive learning; node values; policy learning; policy online; search tree; Computers; Game theory; Games; Monte Carlo methods; Radiation detectors; Size measurement; Temperature measurement; Artificial intelligence; combinatorial games; computational intelligence; computer games; reinforcement learning;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2013.2248086
Filename :
6468079
Link To Document :
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