DocumentCode
655092
Title
GeoGuild: Location-Based Framework for Mobile Games
Author
Ionescu, Georgia ; de Valmaseda, Javier Martin ; Deriaz, Michel
Author_Institution
Inst. of Services Sci., Univ. of Geneva, Carouge, Switzerland
fYear
2013
fDate
Sept. 30 2013-Oct. 2 2013
Firstpage
261
Lastpage
265
Abstract
Smartphones´ performance is in sustained growth, and their geolocation capabilities bring opportunities for developers to explore new aspects of social gaming. We propose a multiplatform framework that can give a social side to a wide range of mobile games. The framework is independent of the game and provides different location-based tools, such as guilds, territories management and geolocated events. Our set of tools integrates user geo-position on real world maps, allowing the players to team up and conquer territories in their vicinity. The uniqueness of our framework is the fact that it can turn a simple game into a full social experience, whilst combining the real and the virtual world. In this paper we provide an overview of our platform and show how well-established one-on-one games can be rethought as social multiplayer games.
Keywords
computer games; mobile computing; smart phones; social networking (online); GeoGuild; geolocated events; geolocation capabilities; location-based framework; location-based tools; mobile games; multiplatform framework; one-on-one games; smartphone performance; social gaming; social multiplayer games; territories management; virtual world; Androids; Games; Geology; Humanoid robots; Land mobile radio; Servers; games; location; mobile; social;
fLanguage
English
Publisher
ieee
Conference_Titel
Cloud and Green Computing (CGC), 2013 Third International Conference on
Conference_Location
Karlsruhe
Type
conf
DOI
10.1109/CGC.2013.48
Filename
6686040
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