• DocumentCode
    655092
  • Title

    GeoGuild: Location-Based Framework for Mobile Games

  • Author

    Ionescu, Georgia ; de Valmaseda, Javier Martin ; Deriaz, Michel

  • Author_Institution
    Inst. of Services Sci., Univ. of Geneva, Carouge, Switzerland
  • fYear
    2013
  • fDate
    Sept. 30 2013-Oct. 2 2013
  • Firstpage
    261
  • Lastpage
    265
  • Abstract
    Smartphones´ performance is in sustained growth, and their geolocation capabilities bring opportunities for developers to explore new aspects of social gaming. We propose a multiplatform framework that can give a social side to a wide range of mobile games. The framework is independent of the game and provides different location-based tools, such as guilds, territories management and geolocated events. Our set of tools integrates user geo-position on real world maps, allowing the players to team up and conquer territories in their vicinity. The uniqueness of our framework is the fact that it can turn a simple game into a full social experience, whilst combining the real and the virtual world. In this paper we provide an overview of our platform and show how well-established one-on-one games can be rethought as social multiplayer games.
  • Keywords
    computer games; mobile computing; smart phones; social networking (online); GeoGuild; geolocated events; geolocation capabilities; location-based framework; location-based tools; mobile games; multiplatform framework; one-on-one games; smartphone performance; social gaming; social multiplayer games; territories management; virtual world; Androids; Games; Geology; Humanoid robots; Land mobile radio; Servers; games; location; mobile; social;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cloud and Green Computing (CGC), 2013 Third International Conference on
  • Conference_Location
    Karlsruhe
  • Type

    conf

  • DOI
    10.1109/CGC.2013.48
  • Filename
    6686040