DocumentCode
658714
Title
Estimating the Odds for Texas Hold´em Poker Agents
Author
Teofilo, Luis Filipe ; Reis, Luis P. ; Lopes Cardoso, Henrique
Author_Institution
LIACC - Artificial Intell. & Comput. Sci. Lab., Univ. of Porto, Porto, Portugal
Volume
2
fYear
2013
fDate
17-20 Nov. 2013
Firstpage
369
Lastpage
374
Abstract
Developing software agents that play incomplete information games is a demanding task: it is required they incorporate strategies capable of dealing with hidden information and deception and risk management. In Poker, these issues are commonly addressed by estimating opponents´ game play using a variety of techniques such as Expected Hand Strength (E[HS]) or Hand Potential. In this paper, we propose criteria which can be applied when assessing such techniques, and we have also run benchmark tests which demonstrate their pertinence. We have, however, been faced with a clear gap in terms of the methods´ efficiency. While this is not a problem in theoretical models, when implementing such methods in real world applications, they can prove to be painfully slow. In order to address this issue, we propose the Average Rank Strength (ARS) method. It can calculate the strength of a hand of any size through the hand´s rank width negligible error, when compared to the original method. Still, the greatest contribution of this method lies in the speed-up factor of about 1000 times over E[HS]. Since most successful agents in the literature use their game abstraction based on E[HS], this breakthrough will significantly contribute towards a much lighter strategy computation, since this routine must be called billions of times. By saving computation time, we believe that future integration of ARS with current game playing algorithms will allow for creating agents with smaller abstraction levels, thus making room for improvement in their overall performance.
Keywords
computer games; game theory; risk management; software agents; ARS method; Texas Hold´em Poker agents; average rank strength method; benchmark tests; expected hand strength; game abstraction; game playing algorithms; hand potential; hidden information; incomplete information games; opponent gameplay estimation; risk management; software agents; strategy computation; Artificial intelligence; Games; Heating; History; Indexes; Software agents; Table lookup; abstraction; average hand strength; computer poker; hand probabilities; hand strength;
fLanguage
English
Publisher
ieee
Conference_Titel
Web Intelligence (WI) and Intelligent Agent Technologies (IAT), 2013 IEEE/WIC/ACM International Joint Conferences on
Conference_Location
Atlanta, GA
Print_ISBN
978-1-4799-2902-3
Type
conf
DOI
10.1109/WI-IAT.2013.134
Filename
6690813
Link To Document