• DocumentCode
    660617
  • Title

    Crushinator: A framework towards game-independent testing

  • Author

    Schaefer, Christoph ; Hyunsook Do ; Slator, Brian M.

  • Author_Institution
    Comput. Sci., North Dakota State Univ., Fargo, ND, USA
  • fYear
    2013
  • fDate
    11-15 Nov. 2013
  • Firstpage
    726
  • Lastpage
    729
  • Abstract
    Testing game applications relies heavily on beta testing methods. The effectiveness of beta testing depends on how well beta testers represent the common game-application users and if users are willing to participate in the beta test. An automated testing tool framework could reduce the dependence upon beta testing by most companies to analyze their game applications. This paper presents the Crushinator as one such framework. This framework provides a game-independent testing tool that implements multiple testing methods that can assist and possibly replace the use of beta testing.
  • Keywords
    computer games; program testing; Crushinator; automated testing tool; beta testing method; game-independent testing; Computer architecture; Engines; Games; Load modeling; Servers; Testing; Unified modeling language; Crushinator; event-driven applications; exploratory testing; model-based testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Automated Software Engineering (ASE), 2013 IEEE/ACM 28th International Conference on
  • Conference_Location
    Silicon Valley, CA
  • Type

    conf

  • DOI
    10.1109/ASE.2013.6693143
  • Filename
    6693143