DocumentCode
660617
Title
Crushinator: A framework towards game-independent testing
Author
Schaefer, Christoph ; Hyunsook Do ; Slator, Brian M.
Author_Institution
Comput. Sci., North Dakota State Univ., Fargo, ND, USA
fYear
2013
fDate
11-15 Nov. 2013
Firstpage
726
Lastpage
729
Abstract
Testing game applications relies heavily on beta testing methods. The effectiveness of beta testing depends on how well beta testers represent the common game-application users and if users are willing to participate in the beta test. An automated testing tool framework could reduce the dependence upon beta testing by most companies to analyze their game applications. This paper presents the Crushinator as one such framework. This framework provides a game-independent testing tool that implements multiple testing methods that can assist and possibly replace the use of beta testing.
Keywords
computer games; program testing; Crushinator; automated testing tool; beta testing method; game-independent testing; Computer architecture; Engines; Games; Load modeling; Servers; Testing; Unified modeling language; Crushinator; event-driven applications; exploratory testing; model-based testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Automated Software Engineering (ASE), 2013 IEEE/ACM 28th International Conference on
Conference_Location
Silicon Valley, CA
Type
conf
DOI
10.1109/ASE.2013.6693143
Filename
6693143
Link To Document