• DocumentCode
    660784
  • Title

    A Job Interview Simulation: Social Cue-Based Interaction with a Virtual Character

  • Author

    Baur, Tobias ; Damian, Ionut ; Gebhard, Peter ; Porayska-Pomsta, Kaska ; Andre, Elisabeth

  • fYear
    2013
  • fDate
    8-14 Sept. 2013
  • Firstpage
    220
  • Lastpage
    227
  • Abstract
    This paper presents an approach that makes use of a virtual character and social signal processing techniques to create an immersive job interview simulation environment. In this environment, the virtual character plays the role of a recruiter which reacts and adapts to the user´s behavior thanks to a component for the automatic recognition of social cues (conscious or unconscious behavioral patterns). The social cues pertinent to job interviews have been identified using a knowledge elicitation study with real job seekers. Finally, we present two user studies to investigate the feasibility of the proposed approach as well as the impact of such a system on users.
  • Keywords
    behavioural sciences computing; digital simulation; human computer interaction; human resource management; knowledge acquisition; object recognition; social aspects of automation; user interfaces; virtual reality; automatic social cues recognition; conscious behavioral patterns; job interview simulation environment; knowledge elicitation; social cue-based interaction; social signal processing technique; unconscious behavioral patterns; virtual character technique; Context; Interviews; Magnetic heads; Sensors; Signal processing; Software; Speech; automatic recognition; job interview simulation; social cue; social signal processing; virtual character;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Social Computing (SocialCom), 2013 International Conference on
  • Conference_Location
    Alexandria, VA
  • Type

    conf

  • DOI
    10.1109/SocialCom.2013.39
  • Filename
    6693336