• DocumentCode
    663255
  • Title

    Immersive augmented reality: Investigating a new tool for Parkinson disease rehabilitation

  • Author

    Bell Boucher, Danielle ; Roberts-South, Angela ; Garcia, Andres Ayala ; Katchabaw, Michael ; Jog, Mandar S.

  • Author_Institution
    Western Univ., London, ON, Canada
  • fYear
    2013
  • fDate
    6-8 Nov. 2013
  • Firstpage
    1570
  • Lastpage
    1573
  • Abstract
    Background: Immersive augmented reality (IAR) offers flexibility for designing rehabilitation tasks. The role of context in motor performance in persons with Parkinson disease (PD) suggests value in exploring the use of IAR in this population. Objective: Use IAR in a cohort of people with PD and controls to determine: 1) Does motor performance of PD differ between real-world (RW) and IAR tasks?; 2) Is this effect different in PwPD versus controls?; and 3) Does performance change with repeated exposure to the system? Method: Twenty-two participants with PD (15 male, mean age = 67.1 ± 6.1 years, mean disease duration = 6.2 ± 3.3 years) and 11 controls (6 male, mean age = 64.1 ± 5.6 years) completed functionally relevant motor tasks in two IAR scenarios: 1) Watering plants in a living room; and 2) Placing items in baskets at a grocery store. Comparable RW motor tasks were also performed. Visits were once per week for 3 weeks. Results: There was a significant effect of group (F(1, 31) = 4.980, p = 0.033, η2p = 0.138) and environment (Pillai´s F(1, 31) = 98.519, p <; 0.001, η2p = 0.761) in the living room task. For the grocery store scene, there was a multivariate effect of condition (Pillai´s Trace F(2, 28) = 19.323, p <; 0.05, η2 = 0.58), of visit (Pillai´s Trace F(4, 116) = 3.371, p <; 0.05, η2 = 0.208), and a within subjects multivariate condition x visit interaction (Pillai´s Trace F(4, 116) = 4.487, p <; 0.002, η2 = 0.265. Conclusions: An IAR program was developed to simulate two scenes and simple tasks were performed. Differences in performance between the IAR and RW environments may be due to altered delivery of visual information.
  • Keywords
    augmented reality; diseases; medical computing; patient rehabilitation; IAR tasks; Parkinson disease rehabilitation; PwPD; grocery store; grocery store scene; immersive augmented reality; motor performance; plant watering; real-world tasks; rehabilitation tasks; visual information; Accuracy; Educational institutions; Green products; Parkinson´s disease; Virtual environments;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Neural Engineering (NER), 2013 6th International IEEE/EMBS Conference on
  • Conference_Location
    San Diego, CA
  • ISSN
    1948-3546
  • Type

    conf

  • DOI
    10.1109/NER.2013.6696247
  • Filename
    6696247